Olympus Objectives | Microscope Objectives – tagged "10x" - 10x objective
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The syringes that deals damage are extremely underpowered. You have to craft and fire several BleadOut syringes in order to kill one basic Raider. The lead pipe is more efficient.
It’s a shame that one of the signature weapons is so underused due to its ineffectiveness, isn’t it? But with some changes it may become a very interesting high risk, high reward early to mid game weapon.
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The second one is less of an issue but more of a weird (or lazy) design choice. The dish attached to the barrel makes the barrel em... longer? Doesn’t seem like this should be the case.
By default, is Handmade Rifle uses the aim model of Assault Rifle which has almost no recoil. Now Handmade Rifle has its own aim model which is more suitable for this kind of weapon (and which makes it less overpowered and give it more character).
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The Minigun is supposed to be deadly. Considering all the downsides like weight, spread, and ammo inefficiency, the damage should be impressive enough to make this weapon worth using. So the base damage was noticeably increased to meet this expectation.The modifications effects and requirements were also adjusted to give the Minigun a better-defined niche.
Originally, attaching bayonet has the same impact on damage as increasing stock size, which doesn't make too much sense. Now the ability to attach bayonet is a proper selling point for some weapons.
Fallout 4 has tons of elaborate, wacky, and just amazing weapons. Unfortunately, not all of them are very well balanced so the player ends up with a very limited selection.With this mod, I aim to fix this issue and make all Fallout 4 weapons relevant. At the same time, I want to preserve the dynamic of vanilla Fallout 4.
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Types of lasers ; Argon ion – green or blue beams; Helium neon – red or green beams; CO2 – invisible, IR beam ; different dyes produce different laser wavelengths ...
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Originally this weapon is pretty useless even for a very early game. But now you can do shopping at Superduper Mart like a real wastelander.
Originally automatic receiver roughly has the same fire rate as non-automatic version, which makes me wonder why it exists in a first place. Now it really feels like an automatic shotgun.
The reason is with some attachments pipe gun has almost no recoil, which doesn’t make too much sense for a low-tech weapon.
One of them is a weird perk requirements. For instance, you need to have Science!3 perk in order to mount a wooden stock which doesn't make a lot of sense even from the gameplay perspective.The second one is less of an issue but more of a weird (or lazy) design choice. The dish attached to the barrel makes the barrel em... longer? Doesn’t seem like this should be the case.
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Railway Rifle has a similar problem as Combat Shotgun - automatic version just doesn’t feel like a proper automatic weapon.
The most apparent issue with the Hunting Rifle is that it just not powerful enough. Both ammo conversion receivers are pretty underwhelming as well.
The objective also has a hemispherical front lens and a meniscus second lens, which work synchronously to assist in capturing light rays at high numerical ...
This is probably the most useless Fallout 4 weapon. Every shot cost you 20 acid and deals extremely small damage. And it’s a real shame because it has great potential.
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With this mod, I aim to fix this issue and make all Fallout 4 weapons relevant. At the same time, I want to preserve the dynamic of vanilla Fallout 4.
The way you could categorize the systems are endo and exoatmospheric. Exoatmospheric is satellite to satellite communication. Very useful, very ...
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Missile Launcher is a bit underwhelming in terms of damage. Also the weight of ammunition makes it barely usable in survival mod.
It’s hard to get, it’s slow, it irradiates the user, but also it does mediocre damage, which makes this very interesting weapon barely usable.
It’s a shame that one of the signature weapons is so underused due to its ineffectiveness, isn’t it? But with some changes it may become a very interesting high risk, high reward early to mid game weapon.
2022912 — Images in a plane mirror are the same size as the object, are located behind the mirror, and are oriented in the same direction as the object (ie, upright).
The Radium Rifle is a very interesting and good looking weapon. But it has a couple of major issues.One of them is a weird perk requirements. For instance, you need to have Science!3 perk in order to mount a wooden stock which doesn't make a lot of sense even from the gameplay perspective.The second one is less of an issue but more of a weird (or lazy) design choice. The dish attached to the barrel makes the barrel em... longer? Doesn’t seem like this should be the case.
SMG has damage of a pipe gun, ammo cost of a combat rifle and weight of an assault rifle. This doesn't make too much sense.