How To Replace The Battery In An Oculus Controller - changing battery on oculus controller
The downside? The Meta Quest 3 is more expensive than the Quest 2 ever was (even after its midlife price hike). Starting at $500, it's on par with buying whole game consoles, so it's not quite an impulse buy, but if you're looking for the best stand-alone VR headset with the widest library of games and apps that support both VR and mixed reality, the Quest 3 is the headset to beat. It's worth noting that the company behind it all is Meta (aka Facebook). You might not like that, given Meta's less-than-stellar history of managing user data (not to mention how that data is used). At least you don't need a Facebook account anymore to use a Meta headset.
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Now that you have a headset in mind, all you need are some games to check out. Some of the best VR games are the ones built around short sessions—the kind of game it's easy to pick up and put down since everyone has different tolerances for VR. Some people can play for more than an hour, while others need a break after 15 minutes. Not every game is flexible in that way, but these are. Check out our Best Meta Quest Games and Best PS VR2 Games roundups for more.
For starters, the pass-through cameras can now show you a color image instead of black and white. It's also slightly higher resolution, so it's easier to tell what you're looking at. It still feels a bit like you're looking at an early 2000s-era YouTube video of your living room, but it's worlds better than not being able to see your surroundings at all. This tech enables some innovative new games and experiences. One of my favorites, PianoVision, is designed to help you learn the piano by overlaying helpful information and even piano rolls onto a video of your actual, physical keyboard. It turns practicing the instrument into a Guitar Hero–like experience, and it's something that wouldn't be possible with VR alone.
Our previous VR headset upgrade pick was the Meta Quest Pro. Unfortunately, Meta seemed to disagree, as the headset has been discontinued and plans for a successor have been canceled. It leaves a void for a more luxury PCVR headset.
The PS VR2 (8/10, WIRED Recommends) is slightly more expensive than the PS5 you need to use it, but it brings a lot to the table to justify its price. It has one of the most comfortable, adjustable headbands I've used in a VR headset, and it even works well while wearing glasses. The eye-tracking feature is impressive, allowing you to select menu items or track objects by looking directly at them, instead of pointing with a controller. It's so immersive that, when playing one of the platform's breakout games, Horizon: Call of the Mountain, I felt like I was maintaining genuinely awkward eye contact with nonplayable characters.
Thankfully, there's never been a better time to get into VR. Mixed-reality headsets like the Meta Quest 3S have reached reasonable prices. VR can be a cool way to experience certain games, art experiences, and even sex tech. For those interested, here are the best VR headsets we've tried.
Unfortunately, the game library for the PS VR2 is relatively meager compared to other platforms. Yes, a handful of games like Horizon or the VR version of Resident Evil Village are excellent and only available on Sony's headset. But nearly two years after launch, there's not much else. Sony released a PS VR2 to PC adapter, which is not a great substitute for a lack of games on the PS5, and the experience is middling. If you buy in, you should do it for what's currently there, not a promise for what might come in the future.
For a luxury headset, though, there are some questionable choices. It uses Fresnel lenses that are more prone to distortion and artifacts. That's a baffling choice here at this price. I also don't love that the connection kit costs an extra $150. While the Focus Vision can technically be used as a stand-alone headset, the on-board software is severely lacking. You'll get your best mileage by using it with a PC—which, of course, raises the cost even further—but if you can get over those hurdles, there are few (supported) headsets playing at this level.
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I'd be remiss if I didn't at least discuss the Apple Vision Pro here, but I can't honestly say I recommend it for anything in particular. There's very little the headset does that other devices can't do for a tenth of the price. Additionally, Apple is reportedly cutting its already conservative sales estimates, no small number of users are returning their headsets, and used Vision Pros are popping up on eBay for distinctly un-Apple-like steep discounts. Even if you want to buy one just because you're curious and have the cash to spare, consider buying used.
The Meta Quest 3 (8/10, WIRED Recommends) is a massive upgrade over its predecessor in almost every category. It has improved specs across the board—slightly higher resolution, a faster processor, more RAM, and the option for up to 512 GB of internal storage—but the biggest change is the mixed-reality upgrade. The previous model, the Quest 2, had external-facing cameras for orienting itself in the world and a pass-through feature that let you see the room you're in to avoid obstacles. The Quest 3 takes it several steps further, making immersive augmented reality core to the experience.
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The HTC Vive Focus Vision (6/10, WIRED Review) is probably the best candidate to fill that void, but it comes with some asterisks. This $1,000 headset has high-resolution screens and a super comfortable headset that balances its weight with a swappable battery in the back. There are speakers built into the headset brackets, so you don't need to use headphones, and the PC connection kit provides lossless, ultra-smooth gameplay when connected to a PC.
For most people, wireless VR (also called stand-alone VR) is a much better option. It's more comfortable, you don't have to worry about getting tangled up in your own cables, and it's totally portable. You can bring this kind of VR headset to any room in the house without having to lug around a PC. Plus, in the case of the Meta Quest 3, you can plug it into a PC if you want the extra graphical horsepower. Below, I feature both kinds of headsets. Take a look.
So, what's the catch? Well, for starters, it uses Fresnel lenses instead of the pancake lenses on the Quest 3. This results in more distortion around the edges of the lens. The screens inside the headset are also lower resolution, so you'll generally have a blurrier experience all around. That said, this is still one of the best options at this price for the VR-curious with a tight budget.
Supports room-scale VR, pass-through mixed reality, can operate with or without a PC (though a PC is recommended), and comes with two controllers.
Before I dive deep, there’s one question you need to answer: Do you want a tethered or wireless headset? Tethered VR gives you more graphical detail, because you’re hooked up to a PC. The disadvantage is that you’re, well, hooked up to a PC. There's no getting around the fact that cables are awkward to deal with, especially when you can't see them. You'll likely trip on them at some point. But if you're looking for absolutely top-of-the-line graphics, and you already shelled out for a great gaming PC or laptop, then you'll want to go tethered.
The key to making space for VR is finding somewhere comfy and familiar like your living room. You'll need plenty of space to stretch out your arms without hitting anything, and preferably room to take a step or two without tripping over furniture. Keep in mind that you can bump into things even if they're not at arm level! One helpful trick to keep you centered is to lay out a yoga mat, so you can tell when you've left the play area.
VR takes up a lot of space, but where do you set it up? How much room do you need? Headsets like the Meta Quest 3S make it easier to use VR in basically any room of your home (or even sitting on your couch!), but for some games, you might need to move some furniture around.
It's also helpful to consider what types of games or apps you plan to use. Some activities, like watching a movie or trying to accomplish work, can be done in a sitting position on a couch or in a chair. Some headsets will even have different virtual boundaries for standing and sitting positions, to help keep you oriented no matter what you're doing.
The only thing our tester disliked about the Quest 3 was its high price. Thankfully, the Quest 3S (8/10, WIRED Recommends) bridges that gap brilliantly. It has many of the same features as the Quest 3, including pass-through video, solid hand-tracking, and a comfortable headset that works great as a stand-alone device.
Unfortunately, the Vision Pro isn't great at, well, almost everything else. Reviews editor Julian Chokkattu struggled to use the headset for typical work, reviewer Brenda Stoyler found it put up barriers between her and her partner at the time, and senior writer Lauren Goode watched tear-jerking movies in the headset and ended up with soggy face cushions. Oh, did I mention this thing is $3,500?
Virtual reality has been “right around the corner” for more than a decade. Everyone from indie startups to Apple have made lofty promises about how the future of computing will involve strapping screens to our eyeballs. As it turns out, VR is still primarily best suited for video games, and, occasionally, some highly specialized work. The “metaverse” never happened, but there's still some fun to be had.
It's hard to argue that Apple's $3,500 Vision Pro headset (5/10, WIRED Review) isn't the best at … something. The headset's 3K micro-OLED panels per eye are impressively crisp and clear, and visionOS does a better-than-expected job of operating entirely without controllers. Instead, the headset relies on eye tracking and hand gestures to navigate the interface, and even (ostensibly) accomplish work.
VR has been around long enough that some headsets are either obsolete or a little too expensive and cumbersome for what you get. Our picks above will serve most people well, so avoid the following (unless they're steeply discounted).