Linear motion is the most basic of all motion. Linear ball bearings provide linear movement in one direction. A roller bearing, carries a load by placing ...

Field of viewhuman eye

Anyway, a larger field of view makes gaming more natural. If you can barely see your enemy before they get to you, it doesn’t really make for an enjoyable time.

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Field of viewcalculator

Nothing will ever be as immersive as our own eyesight. When we look through a camera, each lens gives us a different angle that is always smaller than our field of vision.

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Whether you’re a photographer, videographer, or gamer, getting comfortable with field of view is essential to capture and experience the world around you.

Human FOV in games

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Other issues like motion sickness can even come into play, with a really low FOV. Although, I would argue if you’re getting motion sickness from video games, maybe you should get outside a bit.

As we mentioned above, humans FOV is about 170-180 degrees. Video game consoles’ field of view is typically around 60-70 degrees, which is a third of what you’d see in real life. And a PC sits at about 90 degrees. That makes a huge difference. Games that don’t adjust or allow for an FOV adjustment, really changes the whole game, literally. Many gamers find it very frustrating to play without that option.

I'm currently working on a project and clear cutting a bunch of paper scraps and other objects.... I'm doing this in Affinity Photo by selecting the area and creating a mask, works well but once I place the image onto Designer or Publisher there a ghost around the image about 1 pixel wide its remnants of the original image.

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Field of viewcamera

In photography, the question is not just about “what” you’re seeing in the image, “how much” you're seeing also matters. To understand the amount of image your camera can capture, you need to understand field of view.

This function of masking/clear cutting an image and removing background seams like the most basic use of Photo, it's far from advanced so I'm surprised this issue exists and that no one has commented on it before.

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I ended up having to do a clipping mask on all the objects just to remove the 1pixel ghost, very annoying. I’m surprised this hasn’t been fixed by now.

To go deeper into lens perspective, know the ins and outs of focal length. The next post explores wide-angle lenses, long-focus lenses, standard angle lenses, and creative uses of manipulating focal length. From compressing space to exaggerating movement, keep reading for more.

Total magnification: In a compound microscope the total magnification is the product of the objective and ocular lenses (see figure below). The magnification of ...

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Focal length is measured in millimeters and it’s the given name of the lens. It’s the distance from the lens to the sensor. So if you’re shooting with an 8 mm lens, that means your sensor is 8 mm away from your lens. A short focal length like this, means a wider field of view. For more on the relationship between focal length and field of view, see below.

In humans, the average field of view is about 170-180 degrees. This is often hard to accomplish through gaming or optical devices. The wider the field of view, the more one can see of that observable world.

@ra.skill did you ever find a solution to this? I've had to do a lot of collage work this week in Affinity photo and it is incredibly frustrating having to manually remask the boundaries of every layer. I've tended to avoid Photo for this kind of work but I'm searching on here to see if this is user error and I'm too used to how other apps handle this.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

What is the field of viewmicroscope

In photography, changing the field of view is possible simply by changing the lens. In order to capture more of a scene for instance, a wide angle lens might be used. While decreasing the field of view can be done by using a zoom lens or simply moving the camera, depending on what you’re trying to achieve. The smaller the focal length of the lens, the wider the angle or the wider the field of view. So when you change out lenses with varying focal lengths, your field of view will either widen or narrow.

I agree with you and @Lagarto that the behavior of Affinity apps is not optimal, but I'm unsure to call this a bug. There is issue afp-4537 maybe related, where layers larger than the cropped canvas where used in combination with masks (or adjustments with inherent masks), see

What is themaximum angleofvision for healthy human eye

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

The workaround for this easy I know... when placing into Designer/Publisher I've basically been putting the images into a picture frame that is a slightly smaller in order to crop off this edge... but I shouldn't need to do this. I've been doing this kind of workflow in PS and Ai/ID for years and never had this issue. Is my idea of masking like this wrong? Should I be doing this another way??

In fact, technology like virtual reality uses a ton of camera equipment to give us a full immersive experience. The wider the field of view, the more realistic the experience.

A Linear Variable Filter (LVF) is a wedged filter, whose spectral properties vary linearly. A single LVF for example can replace a number of dedicated filters ...

Field of view is the extent of the observable world that is seen at a given time either through someone's eyes, on a display screen, or through the viewfinder on a camera. Field of view (FOV) also describes the angle through which one can see that observable world. It refers to the coverage of an entire area, rather than a fixed focal point.

The main issues with VR technology is the balancing act between needing thicker and heavier lenses that demand less focal distance to increase the field of view with lighter headsets and equipment that don’t cause color aberration and distortion quite like the heavier tech does.

Human eyefield of viewin mm

Sadly I gave up on affinity and went back to adobe a couple of years ago. I love 90% of the AF suite but the missing 10% kills it for me, bugs like this one which seam super simple and easy to fix, plus other missing features that are essential to me.

We’ll get into the specifics of FOV, including some examples and how it’s not the same as depth of field. Let’s start by answering the question, “What does FOV mean?”

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What is the field of viewformula

Whether you’re a photographer, a video game designer, a filmmaker, or work with VR, thoroughly understanding field of view or (FOV) is your foundation for success. It’s basic optics, and while you likely can assume what it is, let’s quickly go over it and see its importance in photography and the gaming world. So, what is field of view and why does it matter?

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Health risks: H 302 Harmful if swallowed H 317 May cause an allegic skin reaction H 319 Causes serious eye irrriation

Maintain health and conditioning of the hand and fingers allowing flexibility and preventing hand injury. Is also great Coordination and Stress Relieve.

Combined, these issues could lead to anti-aliasing and create 1-2 pixel wide line ghosting in from the invisible pixels outside the clipped canvas.

But we can change lenses and get as close to the real thing as possible. Technology has become so advanced, we’re getting closer to the real thing.

Solution for What is 0.5 percent of 100: 0.5 percent *100 = (0.5:100)*100 = (0.5*100):100 = 50:100 = 0.5. Now we have: 0.5 percent of 100 = 0.5.

I do feel this is a bug that needs fixing... I'm aware that there's still remaining non-trimmed background around image and that this is essentially what's bleeding through around edge... but isn't this the whole point of masking off an area?