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According to a 2020 survey, 77% of adults in the U.S. think checkers is a game of skill rather than luck. So do you need to be a master of strategy to win a checkers game? Most would say "yes." Here are some tips on how to play and win.

Checkersrules

In flight, the control surfaces of an aircraft produce aerodynamic forces. These forces are applied at the center of pressure of the control surfaces which are some distance from the aircraft cg and produce torques (or moments) about the principal axes. The torques cause the aircraft to rotate. The elevators produce a pitching moment, the rudder produces a yawing moment, and the ailerons produce a rolling moment. The ability to vary the amount of the force and the moment allows the pilot to maneuver or to trim the aircraft.

Need a quick form of entertainment this summer? Why not pull out a checkerboard while you're bored? The beloved 8x8 board is home to both checkers and chess and is a staple in many living rooms, parks and even bars.

In the 1950s, Arthur Samuel became the first person to computerize the game of checkers, which was created on the IBM 701, IBM’s first commercial scientific computer. Samuel’s work with artificial intelligence meant he could successfully program a computer to play checkers. According to IBM, self-proclaimed checkers master Robert Nealey played against an IBM computer and lost.

According to Quadibloc, “Old Faithful” is the best first move, and one of the most popular. It involves moving the black checker from square 11 to square 15, or the second from the left diagonally to the right.

Checkers colorchart

Checkers is one of the world’s oldest games and has been adapted over the years to form the modern game we know today. Also known as draughts in the United Kingdom and Russia, checkers is played by moving different colored pieces across a board to capture your player’s pieces. The two-player game is played on a checkerboard — a wooden or plastic square with checkered squares.

For the second player (usually white or red), the best first move is to move from square 23 to square 18, or the second from the right diagonally to the right.

The pitch axis is perpendicular to the yaw axis and is parallel to the plane of the wings with its origin at the center of gravity and directed towards the right wing tip. A pitch motion is an up or down movement of the nose of the aircraft.

Win by blocking: Getting all your opponent’s checkers is not the only way to win the game. You may be able to block your opponent’s non-king pieces from moving, especially in the corners.

Sacrifice a checker: As the saying goes, you can’t make an omelet without breaking a few eggs. Sometimes losing one checker may put you in the situation to capture one or more of your opponent’s. Keep in mind your long-term goal of winning instead of focusing only on defending.

Checkers colorcombinations

Whoever captures all their opponents’ checkers wins. Players continue jumping to capture checkers until one color remains on the board. You can also win checkers if you block your opponent’s pieces so they can’t make any more moves.

Since we live in a three dimensional world, it is necessary to control the attitude or orientation of a flying aircraft in all three dimensions. In flight, any aircraft will rotate about its center of gravity, a point which is the average location of the mass of the aircraft. We can define a three dimensional coordinate system through the center of gravity with each axis of this coordinate system perpendicular to the other two axes. We can then define the orientation of the aircraft by the amount of rotation of the parts of the aircraft along these principal axes.

Guard your side: Try to keep your checkers in the last row as long as possible. This will prevent your opponent from turning their checkers into kings and having greater mobility around the board.

Checkersonline

If the space you land on after jumping your opponent’s checker puts you in position to jump another of their checkers, you can make a “double jump” in one move. A double jump is when two jumps are made consecutively within a single turn.

Checkersking

The roll axis is perpendicular to the other two axes with its origin at the center of gravity, and is directed towards the nose of the aircraft. A rolling motion is an up and down movement of the wing tips of the aircraft.

Remove your opponent’s checkers from the board by jumping them if your checker is diagonal to your opponent’s and there is an empty dark space to hop to. Jump the checker by moving your piece straight over theirs and landing on the empty dark space.

Players sit on opposite ends of the board. The board is made of alternating light and dark squares. Place your checkers in the dark spaces so there is an empty light square in the right corner for each player. There should be three rows of four checkers each, placed only in dark squares.

Keep your pieces together: There truly is strength in numbers. Moving your checkers in pairs is advisable because a solo checker can easily be jumped.

Modern versions of checkers, or draughts, came in 1,110 A.D. when the French created a 64-sided square board and introduced turning pieces to kings in the game. The game garnered popularity in Britain in the 17th century, and the game eventually made its way to America.

Checkersgame

The earliest version of checkers was found in the ancient Mesopotamian city of Ur, now in modern-day Iraq, which archeologists found, and carbon dated to 3,000 B.C. There’s also mention of a version of checkers called Alquerque in Ancient Egypt and as mentioned by Homer and Plato in the Classical period in Ancient Greece, New World Encyclopedia writes.

Move your checker forward diagonally, always staying on the dark squares. You are only allowed to move one checker per turn, moving one space at a time unless jumping. After the first player takes their turn the next player goes, also moving their checker forward diagonally.

Checkers colorcode

Control the center: While it’s a beginner’s instinct to move to the edge of the board to evade captivity, forming a pyramid with your checkers in the center will help keep your pieces together and prevent your opponent from reaching the end of your side.

The yaw axis is defined to be perpendicular to the plane of the wings with its origin at the center of gravity and directed towards the bottom of the aircraft. A yaw motion is a movement of the nose of the aircraft from side to side.

If you don't have a checkerboard on hand, don't worry. There are plenty of free websites where you can try your hand at checkers with varying levels of difficulty. Check out these free sites to play with a friend or against a computer.

As you make your way across the board, try to get to the end of your opponent’s side. Once you reach the last row, either stack a captured checker on top of it or flip your checker over. This sets it apart from the other checkers. It is now a king and can move forward or backward diagonally.

Choose who will go first. If this isn't your first match, typically the person who won the last game is the one to go first. A board comes with two different colors of checkers — often a combination of red, black or white. The player who goes first will take the dark-colored checkers (red in this illustration), and the other player will take the remaining color (white).