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The distortion model is defined by a mapping function \(M_f(\theta)\) that depends on fisheye lens type, and coefficients \(k_1,k_2,k_3\) and \(k_4\) as follows:
\begin{align*} L_t(\tilde{x},\tilde{y}) &= \begin{bmatrix} 2p_1\tilde{x}\tilde{y} + p_2(r^2+2\tilde{x}^2) \\ p_1(r^2+2\tilde{y}^2) + 2p_2\tilde{x}\tilde{y} \end{bmatrix} \\ r^2 &= \tilde{x}^2+\tilde{y}^2 \end{align*}
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VPI comes with functions that handle both polynomial and fisheye distortion models. These models are characterized by distortion coefficients and, in the case of fisheye lenses, the mapping type. The coefficients are unique for each lens and can either be supplied by the manufacturer or estimated by a lens calibration process.
VPI provides functions that, together with Remap algorithm, perform image rectification. The input image can have some level of distortion caused by the camera lens. The end result is an undistorted image that can optionally be reprojected into a second camera to allow, for instance, realignment of input camera's optical axis. This makes it an important stage in certain computer stereo vision applications, such as depth estimation, where two cameras must have their optical axis level and parallel.
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\begin{align*} s \begin{bmatrix} \tilde{x} \\ \tilde{y} \\ 1 \end{bmatrix} &= \begin{bmatrix} x \\ y \\ z \end{bmatrix} = \mathsf{P_{in}} \\ (x_d,y_d) &= L(\tilde{x}, \tilde{y}) \end{align*}
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For more information, see Lens Distortion Correction in the "C API Reference" section of VPI - Vision Programming Interface.
For a complete example, consult the sample application Fisheye Distortion Correction. It implements the whole process of rectifying images captured by a fisheye lens, including the calibration process.
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Tangential distortion is defined by parameters \(p_1\) and \(p_2\) and is due to imperfect centering of the lens components and other manufacturing defects.
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\[ s \begin{bmatrix} \check{u} \\ \check{v} \\ 1 \end{bmatrix} = \mathsf{K_{in}} \begin{bmatrix} x_d \\ y_d \\ 1 \end{bmatrix} \]
Fisheye lenses can be classified depending on the relationship between the angle of incident light and where it is recorded on the image, established by the mapping function \(M_f(\theta)\).
For list of limitations, constraints and backends that implements the algorithm, consult reference documentation of the following functions:
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These equations above assume that projection is a linear operation. In reality, this is hardly the case. Lens distortions make straight lines in the real world appear projected as bent in the captured image. In order to take this into account, the distortion model is applied to the ideal, distortion-free coordinates in input camera space corresponding to the output image pixel coordinate being rendered. The resulting coordinates are the actual projected position on the input image of the rendered pixel in the output image.
The Lens Distortion Correction algorithm is implemented by warping the distorted input image into a rectified, undistorted output image. It does so by performing the inverse transformation; i.e., for every pixel \((u,v)\) in the destination image, calculate the corresponding coordinate \((\check{u},\check{v})\) in the input image.
The main loop of Lens Distortion Correction uses Remap, therefore performance is dominated by it. Refer to Remap's performance tables.
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Our Linear Variable Filters offer precise, tunable solutions where optical properties shift linearly across the filter, ideal for applications like fluorescence spectroscopy and hyperspectral imaging. Customizable and versatile, they provide exceptional performance across a broad spectral range.
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The equations above assume a Pinhole Camera Model. In the diagram shown in the link, the input camera is assumed to be aligned with world coordinate frame, with origin at \(O = (0,0,0)\) and optical axis colinear with world's \(Z_w\) axis. The output camera's origin is located at \(F_c\) and optical axis along \(Z_c\). Taken together, this makes the matrix \([R|t]\) transform points from input's camera space into output's.
VPI uses the structure VPIPolynomialLensDistortionModel to store the distortion parameters, which eventually is used by the vpiWarpMapGenerateFromPolynomialLensDistortionModel to create a VPIWarpMap that undistorts the input image.
\begin{align*} L_r(\tilde{x},\tilde{y}) &= \frac{1+k_1r^2+k_2r^4+k_3r^6}{1+k_4r^2+k_5r^4+k_6r^6} \begin{bmatrix} \tilde{x} \\ \tilde{y} \end{bmatrix}\\ r^2 &= \tilde{x}^2 + \tilde{y}^2 \end{align*}
Since the 1970’s Delta Optical Thin Film has worked closely with our customers to improve their competitiveness by designing and manufacturing optical filter solutions fitted exactly to the customers specifications and price expectation. We offer both Homogeneous Bandpass, Edge and Blocking Filters, Dichroic Beam splitters as well as Linear Variable Filters. With our unique and advanced design software and our proprietary deposition control software, we ensure a fast and efficient design process and a rapid prototype manufacturing process. We meet our customers on specifications, timeline and their budget.
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Fisheye lens is an extremely wide angle lens that produces strong barrel distortion. One of its uses is to create wide panoramas.
\begin{align*} L(\tilde{x},\tilde{y}) &= \frac{r_d}{r} \begin{bmatrix} \tilde{x} \\ \tilde{y} \end{bmatrix} \\ r_d &= M_1(\theta_d) \\ \theta_d &= \theta(1+ k_1\theta^2 + k_2\theta^4 + k_3\theta^6 + k_4\theta^8) \\ \theta &= \arctan(r) \\ r &= \sqrt{\tilde{x}^2 + \tilde{y}^2} \end{align*}
VPI uses the structure VPIFisheyeLensDistortionModel to store the distortion parameters, which eventually is used by the vpiWarpMapGenerateFromFisheyeLensDistortionModel to create a VPIWarpMap that undistorts the input image.
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Polynomial distortion model, also known as Brown-Conrady model, allows representing a broad range of lens distortions, such as barrel, pincushion, mustache, etc.
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