Perpendicular Lines – Definition, Symbol, Properties, ... - are perpendicular lines consistent
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It is possible to set up a trigger to launch a parachute flare if requested through the F10 menu. This works well to provide temporary illumination during landing if required. I often use it in my missions for those very dark, moonless or overcast night ops.
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Examples include: Mercury Vapor Lamps, Metal Halide Lamps, Ceramic Metal Halide, High Pressure Sodium Lamps, Low Pressure Sodium Lamps, & Xenon Short-Arc Lamps.
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"There is no problem that can't be solved with the proper application of the correct amount of explosives." Every Demo NCO.
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Even spotting a FARP is really hard and sometimes requires a lot of circling and if you are not in exact place, it's impossible to found.
2015813 — Typically something that is low contrast looks like it has a gray wash to it. the blacks are more like a dark gray, and the whites a light gray.
EZUFT
2024626 — Clue & Answer Definitions · ILLUMINATED (adjective). provided with artificial light · BEHIND (adverb). of timepieces; in debt · BEHIND (noun).
Try the Virpil airfield equipment mod. I use the VPC NATO light tower #3. It's a taller portable light tower, set its alert condition to red and the lights come on dusk to dawn.
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Landing at FARP at night or very poor weather is really hard or almost impossible as there's no mechanic for setting up some lights for helping approach.
Induction (Electrodeless) lamps are so named because an induction coil generates an electromagnetic field that excites mercury gas to produce UV radiation. This UV radiation, in turn, fluoresces the phosphor coating of the lamp to produce light. Although the operation of this lamp is similar to fluorescent lamps, these lamps have no cathodes (thus, no electrodes).
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Electroluminescent lighting is produced when an electric current or strong electric field is passed through certain materials (usually a semiconductor).
For helipads though, there should be lights built in with the option to turn them on or off, it would save on the object count in missions and mean we only need to place the helipad and not many lights (though if the helipad lights were toggable, they could be toggled off and lights could be placed if the mission maker so wanted).
2024424 — I made some logos for the next illumination movies including Despicable Me. Show Full Description Image size 861x1280px 101.91 KB
Specific types of illumination are better for solving specific issues. The following charts show the general efficiencies of each type of illumination. Whenever a source of illumination is not useful for a particular issue, it has been left off. (For example, photoluminescence does not provide useful external illumination, therefore it is not listed on any of the (Lighting) charts.
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Most of the M92 vehicles and LUV Tigr have lights. You can also use M92 NF-2 lights (there's also lights off version so you can use some trigger magic to control it).
The solution proposed in the video is not good enough honestly. Adding some "proper" light objects is not that much effort for ED and would really help mission designers. Not just lights for FARPs, but all kinds of light source objects. DCS WWII would also really benefit from some era appropriate illumination.
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The rule is to choose a flood pattern that can provide good sweep efficiency and more producers to achieve high rates. Five-spot, inverted seven-spot, and ...
The means of illumination for each of our products is detailed with an "Info Icon" on the PRODUCT description page. The meaning of these Illumination "Info Icons" are detailed below, along with the "Pros" & "Cons" for each.
One common feature of all of our signs and lights is that they require some sort of method of illumination. In order to meet established guidelines for emergency signage, exit and emergency signs need to be either internally illuminated or be able to provide illumination for up to 90 minutes.
My personal wishlist after half a decade with DCS: https://forum.dcs.world/topic/184968-my-personal-wishlist-after-half-a-decade-with-dcs
Fluorescent lamps produce light via the fluorescence that occurs when a phosphor coating in a glass tube is excited by UV radiation from a mercury arc. They operate similarly to cold cathode lamps, although in fluorescent lamps the cathode is a a hot or incandescent filament.
Incandescent lamps produce light through the emission of the visible portion of electromagnetic radiation produced from a hot filament (literally light from heat). Incandescent lights are highly inefficient, as only a fraction of the radiation falls in the visible spectrum (most of the radiation is emitted in the infrared part of the spectrum).
Most of the M92 vehicles and LUV Tigr have lights. You can also use M92 NF-2 lights (there's also lights off version so you can use some trigger magic to control it).
Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
NTTR, SoH, Syria, Sinai, Channel, South Atlantic, Kola, Afghanistan, Iraq, CA, Supercarrier, FC3, A-10CII, F-5, F-14, F-15E, F-16, F/A-18, F-86, Harrier, M2000, F1, Viggen, MiG-21, Yak-52, L-39, MB-339, CE2, Gazelle, Ka-50, Mi-8, Mi-24, Huey, Apache, OH-58, CH-47, Spitfire, Mossie.
Cold Cathode lamps produce light via the fluorescence that occurs when a phosphor coating in a glass tube is excited by UV radiation from a mercury arc. Cold cathode lamps are similar to fluorescent lamps, although in fluorescent lamps the cathode is a hot or incandescent filament. In a cold cathode lamp, the cathode is not electrically heated.
Radioluminescent products produce illumination when a radiation particle, such as an electron emitted from gaseous tritium through beta decay, collide with an atom or molecule in a phosphor material, exciting an orbital electron to a higher energy level. This interaction creates fluorescent light.
Halogen lamps also produce light via incandescence. However halogen lamps have greater efficiency and longer life span. This is because the filament is surrounded by a halogen gas which allows the filament to operate a higher temperature (producing more light) and also protects the filament against "filament evaporation".
Some do, but good luck figuring out which ones. They really need to add the ability for us to turn lights on or off in the editor.
Photoluminescent products produce illumination by absorbing, and then re-emitting photons. The source of the absorbed radiation is ambiant light (sources of 5-ft candles of fluorescent, metal halide, or mercury vapor light are recommended). Phosphorescence is a specialized form of photoluminescence in which the trapped energy is "slowly".
Placeable light objects are something I've found myself wanting as well. The best that can be done currently is to place the one or two vehicles with illuminating headlights as lights, or to use illumination flares. Both have issues though.
The solution proposed in the video is not good enough honestly. Adding some "proper" light objects is not that much effort for ED and would really help mission designers. Not just lights for FARPs, but all kinds of light source objects. DCS WWII would also really benefit from some era appropriate illumination.
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Note that while some of the (terrific) new objects (endless Kudos to Massun) do come with lighting, these lights are limited by DCS's (inferior, tuned for performance not eye candy, a choice that I will not fault) lighting engine; these lights aren't fully emissive in nature. This means that they don't cast shadows, nor light the interior of the cockpit, and are often too dim to be of practical use for helo flight simming. They do show up in some NVG, though (for example Huey), so another deep bow of THANK YOU to Massun.
Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Light Emitting Diode (LED) are a subset of electroluminescent lamps. An LED is a type of solid-state diode that emits light when voltage is applied.
Landing at FARP at night or very poor weather is really hard or almost impossible as there's no mechanic for setting up some lights for helping approach.
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High Intensity Discharge (HID) lamps produce light from the electric arc discharge which occurs when the gas and metal salts in a transparant arc tube are ionized by pulsing a high voltage across the lamp between two tungsten electrodes. HID lamps are much more lumen efficient than fluorescent or incandescent lamps as a greater proportion of their radiant energy is visible light.
Neon lamps are a subset of cold cathode lamps, as neon lamps rely on the cathodoluminescence of gas molecules for illumination. In neon lamps, the excitation of gas molecules of neon or argon produces light.
Even spotting a FARP is really hard and sometimes requires a lot of circling and if you are not in exact place, it's impossible to found.