Oculus Quest 2 Controller Not Working? Here Are 7 Solutions! · Solution 1. Restart Oculus Quest 2 Headset · Solution 2. Clean the Battery Connectors · Solution 3.

If you're using cross-platform accounts and you have set them as optional, then you must override how the plugin displays authentication prompts while your game is running in VR, otherwise players will not be able to interact with the "Create or sign in" prompt that will occur for new players.

If you want to enable Oculus avatars, friends, synthetic parties and invites, you also need to add the subsystem to the list of delegated subsystems in WindowsEngine.ini and AndroidEngine.ini:

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To test Oculus authentication on your Windows PC (if you are targeting Rift), launch a standalone game with the argument -hmd=oculus. You can do this through the editor by setting standalone arguments, or through Visual Studio by setting the Command Arguments for the debugger.

To enable Oculus authentication, you need to configure Oculus in the Epic Games Developer portal and enable Oculus support in your project.

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The Default authentication graph will automatically use Oculus authentication if your game is launched through Oculus (such as the Oculus Home app on Windows).

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If you specifically want to use Oculus authentication, you can set the authentication graph in Project Settings to "Oculus Only", or set it in a platform-specific INI file with:

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