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oculus.com/pairing code
While researching the code in the AndroidPlatformMisc.CPP I found out there are some logic that is returning empty strings for example if you want to get the MAC address it returns an empty string and you will need to create your own custom function and modify the engine to get the information that you’re looking for.
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How topairOculusQuest 2controllers
Can anyone point me on how to get the serial number of the VR Device i am using in blueprints or in C++ code. I tried using Get Device ID node in blueprints but, I only get an empty string and when I try to use Get Device Type I get ‘Rift’ or ‘Quest 2’ accordingly on witch device I use. I tried googling this and looked trough Meta documentation nothing pops up.
If you haven't already, check out these 2 threads on the issuehttps://communityforums.atmeta.com/t5/Get-Help/Quest-2-Quest-pro-controllers-update-stuck-at-0/td-p/...https://communityforums.atmeta.com/t5/Get-Help/Quest-2-Pro-controllers-firmware-update-stuck-at-0/td...Basically, the most likely solution is to update your headset to v49 (version/runtime version not system version) and if you don't have the option to update, then you'll unfortunately have to wait until the update reaches you
to use included code for getting information about your device that uses android for for example for me Oculus Quest 2, but it will not get the ID of the Oculus Rift because i think it’s based for Windows and not Android. In your code use this call
How to connect controllers to oculusquest 3
Alternatively, you can enter pairing mode on each controller by pressing and hold the Oculus+B (right) or Menu+Y buttons (left) for 3 seconds. You'll feel a light vibration from the front trigger when the controller transitions into pairing mode. After they are paired once, the controllers will automatically connect to the headset each time it is turned on and nearby.
How topairOculusQuest 2 controller without phone
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You’ll need to get the source from the engine(that was for me the only way to be able to import the functionality that i needed) and change the project to use the source engine. in the build.cs of the project add “Android Permissions” for the dependency ex:
Hey there @tobaku.rensan, thanks for reaching out! We know how being unable to pair your Quest Pro controllers to the Quest 2 can put a hinderance on your VR experience, so let's get to the bottom of this! Which troubleshooting techniques, including executing a factory reset, have you already tried?Also, here are the steps to pair the Quest pro controller:
I found partially a solution for this, it’s not what i was looking for but it will work for me i hope someone will find this helpfull.