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The Japanese Shinobi also has a stealth ability which works in a slightly different way. The Shinobi can target an enemy unit or structure to disguise themselves as a Villager of that player. In both cases, Scouts, Outposts, and Town Centers automatically reveal any hidden units that enter their Line of Sight.
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Stealth is a useful tactic against a human opponent. In proper use, it can end a game, or bring a game close to completion.
The most useful units for using stealth on are the Prowlers of the Native American civilizations. They are not only capable of stealth and surveillance, but combat as well. For example, a squad of Tashunke Prowlers can stealth into a large grove of trees, and when Villagers appear, can use their area-of-effect attack to quickly destroy them, then stealth back to avoid enemy retaliation. This can pay off by wasting the enemy's resources, as they would have to purchase the Villagers, and removing their potential to collect resources. A Haudenosaunee Forest Prowler, with Home City Cards, can stealth behind the enemy base and create a forward base, which forces the enemy to divert their troops, which can hurt civilizations with more population-intensive units (like Cuirassiers), as they are less effective when split up. Also, an Aztec Jaguar Prowl Knight can stealth into an an enemy base and wreak havoc with the superior sieging ability.
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Available to a limited range of units, activating this mode renders the unit invisible to enemy Line of Sight (LOS). While in this mode, units move at half their normal speed and no longer engage enemy units automatically. They will abandon stealth mode if ordered to attack by the player.
With Local Knowledge researched, Musofadi units in stealth also regenerate by 2 hit points per second. The Fort of the Huntress landmark also applies stealth to all friendly infantry units within an eight tile radius. This lingers for 30 seconds after leaving the vicinity of the landmark.
However, this does not mean that Native American civilizations are the only ones capable of using stealth effectively. A pair of Japanese Monks with a few Monastery upgrades can stealth into an enemy base, sabotage some buildings - notably economic buildings or Houses (Anything else is likely to require multiple sabotages), and use Smoke Screen to escape when in danger. A European civilization can use a Spy to ambush a lone Explorer, War Chief, or Monk on their way to capture a Trading Post.
Some units and buildings have the AbstractCanSeeStealth tag and will uncloak stealthy enemy units within their LOS. Not all stealth units are also anti-stealth. Notable anti-stealth units include virtually all skirmish Heroes, Forts, Outposts, War Huts and Town Centers.