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TASER X26P, X2, TASER 7 and TASER 7 CQ Instructor certification course. With the release of version 23, we have enhanced the instructor course to teach students how to develop and safely execute scenarios and isolation drills and provide more in-depth scenario training. You will be certified to instruct others on the use of the X26P, X2, TASER 7 and TASER 7 CQ energy weapons. Students will be required to complete an interactive on-line experience prior to attending the one day in-classroom training.
Save your application and you are now ready for Android development. But we aren’t interested in just Android development, we want to be able to create an application for Oculus Go. Your next step now is to setup your project to build for Oculus Go devices.
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Once the import is done, you will notice in your project a folder Oculus. This folder contains the OVR assets you imported form the Oculus integration asset package. Now you have to setup your Player settings for Oculus build.
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This article will provide you with the step by step process on how you can set up your Unity to develop applications for Oculus Go. Note that in the future some things may change from the time that this was posted but rest assured 80% of these steps are the same.
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And done! Your Oculus device is now in developer mode and you can now build applications to your Oculus Go device. Now, to test that everything is working why don’t we build an application to your Oculus device. Go back to the Unity project we just setup and follow the next step.
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Once the download and installation is finished, go ahead and create a 3D project with Unity. Now that you have downloaded the Android SDK and NDK tools. You will have to install the Android module for Unity so that you can set Unity to build your project as an Android application.
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This error states that you haven’t set you application package yet and to fix such issue, you have to configure your project's player settings for Android.
What not to bring: • No firearms • No ammunition • No TASER energy weapons (will be provided by Axon) • No defense sprays • No weapons of any kind
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Now you have successfully downloaded the Android module for Unity. Unity is now ready to build your Android projects but your project is not yet ready to be built as an Android application. Notice, when you click the Build button you will come across a problem like this:
What to bring: • Dress – Appropriate training attire • Department issued TASER holster – if applicable • Duty belt and training pistol (if available)
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Done! You have now completed setting up Unity for VR development. Now we have to setup Oculus Go for development. Just like any other Android devices, you must turn on Developer mode in your Oculus device.
Once the installation is done, this package will automatically be added in your packages folder. Now you have to import the Oculus Integration asset from the asset store. This asset contains Oculus VR Utilities which you will need to create VR applications for Oculus.
TASER X26P, X2, TASER 7 and TASER 7 CQ Instructor certification course. With the release of version 23, we have enhanced the instructor course to teach students how to develop and safely execute scenarios and isolation drills and provide more in-depth scenario training...
If you have already worked with Android applications before and have already setup the necessary environment for Android development, go ahead and skip this step. But for those who haven’t, to get started, you will need to install Unity’s Android module because Oculus Go is running on an Android operating system (Android 7) and so you will need to set Unity up for Android development. To do so, you will need to complete the following steps:
This should be enough for now but if you want to add more to the environment please feel free to do so. When you're done, it’s time to build your application to your Oculus device.