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Darkwater doesn’t have a release date yet, but aspiring submariners can wishlist it on Steam now, and apply to join an upcoming public playtest over at the game’s official site here.

The immersive nature of VR makes training more realistic and meaningful, allowing officers to better understand the challenges they may face in the field. Virtual reality is an effective tool for use of force training because of the following reasons:

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One thing that highlights just how immensely influential Lethal Company has been (which I remind people is by a solo furry developer who started out making games in Roblox) is that this isn’t even the first submarine-based take on the formula. Darkwater already has some established underwater competition in the form of the somewhat more slapstick Murky Divers. Whether one will sink the other’s battleship, or if both will be lost to Davy Jones’ locker full of oversized bolts, only time will tell.

A notable example of a VR program used for use of force training is the Virtual Reality Use of Force Simulator developed by Apex Officer, the leading provider of VR training solutions for law enforcement and military agencies. The program provides officers with realistic, interactive use-of-force scenarios, such as responding to an active shooter and tracks their decisions and actions. It also includes a debriefing component that allows officers and trainers to review and discuss the scenario.

The use of force by police officers is a controversial and complex issue. In recent years, police departments have been looking for ways to improve their use of force training to ensure that officers have the skills and knowledge necessary to use force appropriately and safely. One approach that has been gaining traction is the use of virtual reality (VR) for use of force training.

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Additionally, the immersive nature of VR can make the training feel more realistic and meaningful, which can help officers better understand the challenges they may face in the field. VR can also allow for customizable and scalable training, so departments can train large groups of officers at once, making it a cost-effective and efficient training solution.

Even if I can’t help having a 12-year-old’s sense of humor, it looks like an intriguing blend of elements, especially for those who might have found Lethal Company’s instant death slapstick a little too capricious, or Barotrauma’s simulation elements a little too intense to keep up with. The hardest challenge, then, might yet be convincing three of your friends to pick it up to play with you.

The product of a wasted youth, wasted prime and getting into wasted middle age, Dominic Tarason is a freelance writer, occasional indie PR guy and professional techno-hermit seen in many strange corners of the internet and seldom in reality. Based deep in the Welsh hinterlands where no food delivery dares to go, videogames provide a gritty, realistic escape from the idyllic views and fresh country air. If you're looking for something new and potentially very weird to play, feel free to poke him on Twitter. He's almost sociable, most of the time.

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In conclusion, police departments are increasingly turning to virtual reality to improve use of force training. VR can provide a safe and controlled environment for officers to practice responding to use of force situations and make mistakes without risk of harm. It can also provide more immersive, realistic training experiences that can improve the retention of training material and skills.

As with Lethal Company, capitalism (truly the greatest abyssal monster of them all) still thrives even deep underwater. Money made from sorties into abandoned bases and combat with enemy ships can be invested in sub upgrades, torpedoes, or just expanding your vessel’s hull to keep your crew alive longer. I shamefully admit that I chuckled a bit too much at the option to visibly enlarge both the length and girth of your already-phallic tube full of seamen, but that’s a ‘me’ problem.

This one does seem to be picking from a wider set of influences, right down to sharing its ‘trapped under the ice sheets of an alien planet’ setting with Barotrauma. Darkwater leans more heavily into combat than some of its peers, with FTL-style naval battles and boarding actions possible when tussling with enemy subs. Of course, riffing off Lethal Company also means the ocean is populated by much nastier things than other angry submarine crews. The trailer promises horrible alien sea monsters and infected, mutated humans that probably pushed their luck a little too far.

The Police Data Initiative defines the use of force as the means of compelling compliance or overcoming resistance to an officer’s command(s) in order to protect life or property or to take a person into custody.

VR can provide a safe and controlled environment for officers to practice and learn how to respond to use of force situations. This allows officers to experience simulated scenarios, such as responding to a call for service, in a safe and controlled environment. By using VR, officers can practice their skills and make mistakes without risking harm to themselves or others.

I have a complaint—whoever sang that "it’s better down where it’s wetter" was either a terrible liar, or hadn’t seen what lurks under the waves and what players will be tussling with in Darkwater, a Lethal Company-inspired underwater co-op horror game revealed at today’s PC Gaming Show: Most Wanted. Four players, one cramped, retro-tech submarine and one very angry ocean full of things that want them dead. A successful and familiar formula, if not a bit well-worn this year with the likes of Still Wakes the Deep.