What is a Neutral Density Filter? - what is a neutral density filter
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The latter is like using a “telephoto” lens with a real camera. Notice how the wider field of view gives you a greater perspective effect. The boxes are all cuboids, with parallel pairs of opposite faces joined by parallel edges, yet there is a noticeable angle between notionally-parallel edges in both images, which is more pronounced in the upper image. That is what perspective distortion is all about.
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The surface profile of an aspheric lens significantly reduces the spot size of the focal point, and corrects for the image distortion that is experienced when looking through a traditional spheric lens. The focal length of this lens is 26mm which equates to an enlargement of 9.6x. This aspheric lens is made of B270 optical glass.
The ruby sphere is also quite precise, it has a sphericity of 0.625 micron and a diameter +/- 2.5 micron. To put this into perspective; if the 5mm ruby were scaled up to the size of a soccer ball, it would be spherical to within one-third of the thickness of a standard sheet of printer paper.
Relationship between the two: If the width of the sensor is d, the focal length of the lens is f, and the angle of view is θ, then they are related by d 2 f = tan θ 2 {\displaystyle {\frac {d}{2f}}=\tan {\frac {\theta }{2}}} .
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Exposure (the total amount of light captured in the image) is also less of a problem in computer graphics than in real-world photography, because in computer graphics you always have total control over the amount and placement of lighting in the scene. Nevertheless, if you’re not careful, you can produce overexposed (bright parts losing detail by saturating to a solid, featureless white) or underexposed images (dark parts losing detail by becoming solid black).
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The field of view issue arises from basic principles of geometry, and Blender’s camera is just as much subject to that as real cameras.
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This housing is CNC machined from a solid block of 6061-T6 aluminum. 6061 refers to the alloy, which uses magnesium, silicon, and copper as the major alloying elements. T-6 refers to the type of heat treatment, which is a process that increases the strength of the material.
by J Liang · 2018 · Cited by 188 — Single-shot ultrafast optical imaging can capture two-dimensional transient scenes in the optical spectral range at ≥100 million frames per second.
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Blender allows for this as well. From the popup menu in the Lens panel that says “Millimeters”, select “Field of View” instead, and the Focal Length field will turn into a Field of View field, showing the angle in degrees directly. This is much easier to relate to the geometry of the scene!
When you select a camera object, its settings become visible in the Camera Context in the Properties window, which should initially look something like at right.
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Photographers are accustomed to working in terms of the focal length of the lens - longer means narrower field of view, shorter means wider field of view. But the field of view also depends on the size of the sensor (image capture area). Modern digital cameras typically have a smaller sensor size than the exposed film area in older 35mm film cameras. Thus, the focal length measurements have to be adjusted accordingly, in order to give the same field of view.
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Before discussing the camera in Blender, it helps to understand something about how cameras work in real life. We have become accustomed to so many of their quirks and limitations when looking at real photographs, that 3D software like Blender often expends a lot of effort to mimic those quirks.
At 9 on the Mohs Hardness Scale, this industrial ruby approaches the hardness of a diamond at 10. Precision rubies are typically sought after for their unique properties; it is a continuous and solid crystal, giving it zero porosity, it is inert to nearly all chemicals, has a low friction coefficient, and is dimensionally stable under temperature changes. Ruby is an aluminum oxide Al2O3:Cr and is nearly identical to the resulting coating given to the aluminum housing through the anodizing process. The only difference is that the ruby has trace amounts of chromium that give it the distinctive red color.
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The lens is held firmly in the assembly by a soft silicone rubber o-ring. The o-ring is held in compression against the lens by the helical retaining ring, which is expanded into a groove in the housing. The ruby sphere is held in compression with the M3 set screw. A second, identical set screw is threaded in behind the first to lock it in place and prevent it from unthreading.
You can change the field of view in two ways - move the camera closer to or farther from the scene (called dollying in film/TV production parlance), or change the angle of the lens (zooming). You do the latter in the Object Data tab in the Properties window (the Camera has to be selected by RMB in Object Mode, or the required tab will not be visible).
The Platt+Matter Asphere is a single-lens loupe made of industrial-grade, precision components. An adjustable lanyard with a titanium bead is included for use as a necklace, but a short lanyard with your favorite knot and material would make it a great everyday carry item. Made in Brooklyn, New York.
After machining, the housing goes through a process called anodizing, which results in a hard, protective coating. The process converts the thin outer layer of aluminum into a form of aluminum oxide (Al2O3), which is extremely hard. This housing has a Type III anodized coating which is twice as thick as standard anodizing and is more often found in military and industrial applications.
Aspheric lenses advantages disadvantages
As you can see, many of these different factors interact with each other. The brightness of the image can be affected by the exposure time, the aperture, the gain sensitivity and the focal length of the lens. Each of these have side-effects on the image in other ways.
But if you’re not doing photo compositing, but generating completely synthetic imagery, you might consider this a somewhat roundabout way of working. Why not specify the field of view directly as an angle?
Perspective is the phenomenon where objects that are farther away from the viewer look smaller than those nearby. More than that, different parts of the same object may be at different distances from the eye, leading to a change in the apparent shape of the object called perspective distortion. The mathematical theory of perspective was worked out by Alhazen in the 11th century, and famously adopted by the Italian Renaissance painters four hundred years later.
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Blender and other computer graphics software are, in principle, free of the problems of focus, exposure time, aperture, sensitivity and focal length. Nevertheless, it is common to want to introduce deliberate motion blur into an image, to give the impression of movement. Sometimes it is useful to introduce a deliberately shallow depth of field, blurring objects in the background in order to draw emphasis to the important part of the image, i.e that which is in focus.
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Blender allows you to work this way, by specifying the focal length in the “Lens” panel, and the sensor size in the “Camera” panel. It even offers a “Camera Presets” menu, which sets the sensor size for any of a range of well-known cameras.
Also, you might be doing compositing of your computer-generated imagery on top of an actual photograph. In which case, to make the results look realistic, you need to closely match the characteristics of the camera and lens that were used to take the photo. If you know the lens focal length and camera sensor size, it makes sense to be able to plug those values in directly.