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During a partial or total solar eclipse, such as the one on April 8th, looking directly at the Sun is unsafe except during the brief total phase ("totality"), when the Moon entirely blocks the Sun’s bright face, which happens only within the narrow path of totality. At all other times, it is safe to look directly at the Sun only through special-purpose solar filters that comply with the transmittance requirements of the ISO 12312-2 international standard. To find out whether your home or any other location lies within the roughly 115-mile-wide path of the April 8, 2024, total solar eclipse, see Xavier Jubier's Google Map.
Meta’s near-field speakers also rest in the arms of the headset. The spatial audio was pretty impressive during our tests, too, and we could connect a pair of earbuds using the 3.5mm jack on the side, or pair some with Bluetooth.
The Apple Vision Pro has a more refined, premium design. It’s built of magnesium and carbon fibre, with an aluminium glass frame. That makes it roughly 100g heavier than the Meta Quest 3, but also sleeker and better looking. There’s no white canvas with three alien eyes on the front, which you get with the Meta Quest 3, and the controls are more familiar. There’s an Apple Watch-like digital crown that lets you control both the volume and the amount of virtual reality immersion and a second button for spatial videos and 3D photos.
While Apple hasn’t stated how many pixels per eye there are, it’s estimated the Vision Pro has a resolution of about 3,660 x 3,142px. The displays are where all the tech is, and is presumably a big reason for the headset’s expense.
Note: This web page does not constitute medical advice. Readers with medical questions should contact a qualified eye-care professional.
There are quirks to each of the headsets. The Vision Pro looks nicer than the Meta Quest 3, hiding all the sensors and cameras under the front cover, so you don’t even see them there, but it’s heavier, and you always have to be plugged into a battery pack.
On specs alone, the Apple Vision Pro’s displays blow the Meta Quest 3’s out of the water, but the latter does take the lead when it comes to things such as field of view. The Apple Vision Pro features micro-OLED displays, packing 23 million pixels into two displays, which are each the size of a postage stamp, according to Apple. The company also says the Vision Pro has a wide colour gamut and high dynamic range, and it can be used with optical inserts if you wear corrective vision lenses.
The sheer number of cameras and sensors on the Vision Pro are difficult for the Meta Quest 3 to compete with. You can adjust the level of passthrough coming through the cameras on the Vision Pro, but you can only go full VR or full passthrough with the Meta Quest 3.
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The Meta Quest’s headband also acts as a good counterweight to the heft on the front. The Vision Pro, however, is reported to be front-heavy, and it has to be tethered to a battery pack when in use. The Meta Quest 3 can be charged and used as a standalone device, without having to be connected to a battery pack.
But it’s also much more expensive. The Meta Quest 3, while not as powerful or as good-looking or as sharp, is still a capable VR headset. It’s the most powerful standalone VR device out right now. It’s fast, with plenty of games and experiences available in the Quest Store. It also has a bigger field of view than the Apple Vision Pro, and you don’t need to be constantly tethered to an external battery pack to use it. The Meta Quest 3 is a gaming device first and foremost, the Vision Pro isn’t. More importantly, though, it’s just £479.99 at full price. For some, that could be all the difference they need.
In terms of audio, the two speakers on the Vision Pro are located on the arms of the device. They support spatial audio, immersing you in the centre of the sound. You can also connect a pair of AirPods or Bluetooth headphones if you prefer something that doesn’t leak, and the USB-C port can also act as a headphone jack.
Ultimately, you’ll get a better, sharper, more vibrant visual experience with the Apple Vision Pro, but your field of view won’t be as big or as wide as the Meta Quest 3.
On top of that (yes, there’s more), you’ve got five sensors. There’s a LiDAR scanner, four inertial measurement units (IMUs), which help to orient the device in a 3D space, a flicker sensor, and an ambient light sensor. Phew.
The Apple Vision Pro is a much more powerful mixed-reality headset than the Meta Quest 3 and is made with heavier, more premium materials and better components. So, it’s no surprise it costs a whole lot more.
The Meta Quest 3 runs on Qualcomm’s Snapdragon XR2 Gen 2 processor, featuring twice as much graphics performance as the Quest 2 and includes six cores and 8GB of RAM. That means it loads a whole lot faster, and is just much more snappier than the Meta Quest 2. The chip is also responsible for delivering that full-colour passthrough and keeping your Quest running without getting too hot and bothered. Basically, it’s the most powerful standalone VR headset out right now.
This safety information is provided by the American Astronomical Society (AAS), the National Science Foundation (NSF), the National Oceanic and Atmospheric Administration (NOAA), and the National Aeronautics and Space Administration (NASA). It has been endorsed by the American Academy of Ophthalmology, the American Academy of Optometry, the American Medical Association, the American Optometric Association, the American Society of Retinal Specialists, the Canadian Association of Optometrists, the Canadian Ophthalmological Society, and Prevent Blindness.
While we’ve only had a chance to play with the device once last year, we know everything about its specs, design and features. We’ve pitted the Apple Vision Pro ($3,499, Apple.com) against the Meta Quest 3 (£459, Amazon.co.uk), to see whether its price tag is justified.
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When pre-orders for the Apple Vision Pro open on 28 June, the lowest price you’ll pay for the Vision Pro is £3,499, with 256GB, 512GB, and 1TB storage capacities. If you have corrective vision, non-prescription reader lenses cost £99, while prescription vision inserts cost £149. Want some accessories? The hard travel case to protect your gear will cost you £199.
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That said, the Meta Quest 3 has a bigger field of view. The Quest 3 features a 110-degree field of view, while the Apple Vision Pro is estimated to have a field of view of around 100 degrees, with some reviewers commenting on black borders around the image presented inside the headset. The Meta Quest 3 field of view is pretty wide and is thinner than the Quest 2 thanks to pancake lenses, especially when you press it up against your face, though it isn’t super sharp.
Both the Apple Vision Pro and the Meta Quest 3 are powerhouses in their own right – although, you get more with the pricier Apple Vision Pro.
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Apple is touting the Vision Pro as more of a productivity augmented reality device, where the digital world is laid on top of the real one. You can do anything you’d ordinarily do on your iPad, such as browse the web, use the mail app, send texts on Messages or Slack and much more.
The Meta Quest 3 features 4K LCD displays with a resolution of 2,064 x 2,208px per eye. On paper, it means it’s not as sharp, not as bright and not as colourful as the Apple Vision Pro. You’ll struggle to use your phone while wearing the Meta Quest 3, you won’t with the Vision Pro.
With all that said, what exactly do you get for seven times the price? While we’ve yet to get our hands on the Apple Vision Pro, on paper, it’s clear it is far and away the more powerful headset. The Vision Pro has more processing power, better displays and graphics, better capabilities, a more premium design and a more cohesive user interface.
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If your eclipse glasses or viewers are compliant with the transmittance requirements of the ISO 12312-2 safety standard, and if their filters aren't scratched, punctured, torn, coming loose from the frame, or otherwise damaged, you may reuse them indefinitely. Furthermore, you may look at the uneclipsed or partially eclipsed Sun through them for as long as you wish. Some glasses/viewers are printed with warnings stating that you shouldn't look through them for more than 3 minutes at a time and that you should discard them if they are more than 3 years old. Such warnings are outdated and do not apply to eclipse viewers compliant with the ISO 12312-2 standard and in excellent condition. To make sure you get (or got) your eclipse glasses/viewers from a supplier of ISO-compliant products, see our Suppliers of Safe Solar Viewers & Filters page. And to maintain your solar viewers in excellent condition, store them at room temperature, either in the case or package they came in or in an envelope or other container that will keep them clean and dry and protect them against scratches and punctures.
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The Meta Quest 3 lasts two hours on a single charge. There’s an internal battery pack, so it’s completely standalone – just a device and no snaking cable. You can also plug the device into the wall and use it while charging if you want more than a couple of hours of use.
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The Meta Quest 3 is made out of plastic but has a fairly slim profile, thanks to the reduction in size of the lenses. There are big pill-shaped camera sensors on the front, making it look a little bit futuristic and alien, and there’s an adjustable IPD wheel on the bottom, as well as volume buttons. You control the device using the redesigned touch pro controllers, which feature haptics, though you can also use your hands to control the device and play games.
In terms of the display variable refresh rate, the Meta Quest 3 offers more options, which is helpful for gaming. It adjusts automatically between 72Hz, 80Hz, 90Hz, and 120Hz, while the Vision Pro has a variable refresh rate of 90Hz, 96Hz, and 100Hz. This makes everything look liquid smooth. The IPD range is also pretty similar, with Apple offering 51mm to 75mm, and Meta offering a range between 53mm to 75mm. Adjusting the IPD is done using the digital crown on the Vision Pro or the IPD wheel on the Quest 3.
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There are more than 1,000 apps on the Meta Quest Store. Obviously, that can’t compete with Apple’s vast library of iPhone and iPad apps built up over the years, but these apps are fully optimised for the Meta Quest 3, rather than ports. You’ve got multiplayer VR games, social experiences, live VR shows, instructor-led workouts, entertainment apps such as YouTube VR and Netflix, and more. Some of our favourite VR games on the Quest include Asgard's Wrath, Assassin's Creed Nexus VR and Resident Evil 4.
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The Apple Vision Pro and the Meta Quest 3 have a comparable battery life. Apple says you’ll get two hours of battery life with the Vision Pro with general use and two and a half hours when watching video. You can also connect the Vision Pro to a power outlet on the wall and use it for hours on end.
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After months of waiting, Apple has confirmed a UK launch date and price for the Apple Vision Pro, with pre-orders opening on 28 June and availability beginning on 12 July. The tech giant launched its headset in the US back in February, shortly after which it quickly gained viral notoriety, with people being captured wearing it in inappropriate places.
If you know one other thing about the Apple Vision Pro, it’s likely the eye-watering price. The headset will set you back £3,499 when it arrives in the UK. That’s a one-to-one conversion from its US price of $3,499. In contrast, the Meta Quest 3 costs £459, less than a seventh of the price of Apple’s headset. The Apple Vision Pro is clearly aimed at a different kind of clientele. But how much better is it?
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In total, you’ll pay less than £1,000 for a 512GB Meta Quest 3 with prescription lenses, a charging dock, an elite head strap and a charging case, or less than £800 for the same accessories and a 128GB model.
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A solar eclipse is one of nature’s grandest spectacles. By following these simple rules, you can safely enjoy the view and be rewarded with memories to last a lifetime.
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The most annoying (and embarrassing) thing about the Vision Pro is it uses a silly-looking external battery pack, rather than an in-built battery. We get why – people are already complaining about the heft of the device. That means you’ve always got a cable dangling from your head, whether you’re plugged into the external battery pack or the wall.
An alternative method for safe viewing of the partially eclipsed Sun is indirectly via pinhole projection. For example, cross the outstretched, slightly open fingers of one hand over the outstretched, slightly open fingers of the other, creating a waffle pattern. With your back to the Sun, look at your hands’ shadow on the ground. The little spaces between your fingers will project a grid of small images on the ground, showing the Sun as a crescent during the partial phases of any solar eclipse. Or just look at the shadow of a leafy tree during a partial eclipse; you'll see the ground dappled with crescent-shaped Suns projected by the tiny spaces between the leaves. A colander makes a terrific pinhole projector, as does a straw hat, a perforated spoon, or anything else with lots of small holes in it. Do not look at the Sun through the pinhole(s)!
There’s an actual display on the front that shows your eyes to the outside world, something Apple hopes will make the product less isolating. Early reviews have called it uncanny, however, because of the dimness and reflectiveness of the screen. We don’t know if this is any better than other people not being able to see your eyes.
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That’s in big contrast to the Meta Quest 3’s six-camera system. The cameras and sensors aren’t tucked away behind the glass like the Vision Pro but are proudly displayed in three vertical bars on the front. Two cameras are used for spatial tracking, two are used for full-colour passthrough and there are a further two on the bottom for full-body tracking. The middle pill houses depth sensors.
There are two different storage sizes for the Meta Quest 3. The 128GB model costs £479 at RRP, while the 512GB model costs £619.99. The prescription and non-prescription reader lenses are also cheaper than the Vision Pro. You’ll pay £49.99 for prescription lenses and £29.99 for non-prescription reader lenses. A more comfortable elite strap costs £69.99, the carry case costs £69.99, and an optional charging dock (if you’d prefer not to plug your headset in) will cost you £129.99.
All virtual reality headsets look broadly the same – big bulky goggles that fit over your head and cover your eyes. While both the Meta Quest 3 and the Apple Vision Pro follow this same philosophy, they look fairly different in terms of design.
Compared with the Meta Quest 3, the Apple Vision Pro has double the number of cameras, with the high-resolution front cameras capturing video and streaming it back into the headset. There are six world-tracking cameras, four eye-tracking cameras, as well as a TrueDepth camera and that stereoscopic 3D camera for spatial videos.
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The Meta Quest 3 is more of a gaming device, so they’re both targeting different audiences – Apple has barely mentioned gaming in any of its coverage of the headset. The Quest 3 runs on the Quest OS, an operating system based on Android. To us, it runs a bit like a Fire TV stick – you get similar rectangular tiles and menus to a streaming device. It’s easier to use than the Meta Quest 2, featuring auto-boundary detections when you first set up the machine, but there’s no instant understanding of how to move around the user interface that Apple folk would have when wearing the Vision Pro.
The Apple Vision Pro runs on Apple’s proprietary M2 chip – the same used in Apple’s higher-end MacBook Air laptops. The M2 processor has a 10-core GPU, an 8-core CPU, a 16-core neural engine and 16GB of unified memory – that’s more RAM than the Meta Quest 3, with significantly more horsepower. The Vision Pro also features a brand-new R1 chip that’s dedicated to processing input from the cameras, sensors and microphones. Apple says it can stream images to the displays within 12 milliseconds. It’s ultimately a much more powerful, faster and more capable machine than Meta’s headset.
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Not everyone in a family or other group of observers needs their own eclipse glasses or handheld solar viewer. A partial solar eclipse, and the partial phases of a total solar eclipse eclipse, progress quite slowly; there’s no point in watching continuously. If you instead take a brief glance every few minutes, the motion of the Moon across the Sun’s face will be readily apparent. There’s plenty of time to share a small number of solar viewers among a large group.
You can also control your Meta Quest 3 using your hands or the controllers, though the hand tracking is a little janky at times. It’s a tidy bit of software, and there’s a tutorial in space that teaches you how to use the device.
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A solar eclipse occurs when the Moon blocks any part of the Sun's bright face. On Monday, April 8, 2024, a solar eclipse will be visible (weather permitting) across nearly all of North America. All 50 U.S. states (excluding most of Alaska) will experience at least a partial solar eclipse, as will most of Canada, all of Mexico, and all countries in Central America. Anyone within a roughly 115-mile-wide path across Mexico, from Texas through Maine, across parts of Eastern Canada will experience a total solar eclipse, one of the most spectacular sights in all of nature.
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The only safe way to look directly at the uneclipsed or partially eclipsed Sun is through special-purpose solar filters, such as “eclipse glasses” (example shown at left) or handheld solar viewers (example shown at right). Ordinary sunglasses, even very dark ones, are not safe for looking at the Sun; they transmit far more sunlight than is safe for our eyes. See our Suppliers of Safe Solar Viewers & Filters page for sources of solar viewers verified to be compliant with the transmittance requirements of the ISO 12312-2 international safety standard.
The ISO 12312-2 standard was based, in part, on decades of experience using welding filters for observing the Sun. A welding filter with a shade number of 12 or higher transmits a safely tiny percentage of the Sun's light across the spectrum, whether made of tempered glass or metal-coated polycarbonate. Most observers find the view through a shade 12 welding filter uncomfortably bright and the view through a shade 15 or higher-numbered welding filter unattractively dark. The "sweet spot" is shade 13 or 14, which best matches the view in purpose-made eclipse glasses and handheld solar viewers, except that the image is green rather than yellow-orange or white. Shade 13 and 14 welding filters are rarely stocked in welders' supply stores, though, so you'll probably have better luck finding them by shopping online. Two good sources of shade 14 welding filters are safesolarviewing.com and Phillips Safety Products.
You should not use adjustable and/or auto-darkening welding helmets or similar products to view the Sun. Many don't go as dark as shade 13 or 14, and even those that do post a grave risk to your eyesight, either because you accidentally adjust them to an unsafe setting or because they don't auto-darken fast enough when you look at the Sun with them.
Manufacturers of hard plastic eclipse glasses often supply a microfiber pouch that you may use to wipe the lenses clean. The same pouch may be used on the lenses of cardboard eclipse glasses and handheld solar viewers. You may also wipe them clean with any soft, nonabrasive tissue or cloth; Kimwipes are also suitable, but baby wipes and other wet wipes are not suitable. Cardboard must be kept dry; if it gets wet, it will swell and likely detach from the lenses. Do not use water, glass cleaner, or any other solvents or liquids to clean cardboard eclipse glasses and handheld solar viewers.
In terms of software, those who are already in Apple’s ecosystem will be very familiar with the layout of the Vision Pro. It’ll feel like a seamless extension of your iPhone, Apple Watch and iPad when you’re using it. It runs on VisionOS, with an iPhone-like user interface, and you use gestures to control the device and move things around. Apple says there are more than 600 new apps that were made just for the Vision Pro, while others have been redesigned and repurposed from iPhone apps.
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The Independent’s Andrew Griffin raved about the spatial video feature in his review and was almost brought to tears after watching a spatial video memory of a birthday party. “In front of me was a coffee table with a birthday cake on it, and beyond that a sofa with children celebrating,” he said. “There was real and convincing depth there, enough to make you feel like you were almost there. But the almost is key: there was just enough separation to make you feel at a slight distance, which made me well up with a feeling, something like nostalgia or grief.”
Ahead of its launch, a number of people commented on the sheer heft of the Apple Vision Pro. The device comes with two headbands – a solo loop and a dual loop – with the latter making the Vision Pro more comfortable and evenly spread out over your head. The Meta Quest 3 learnt from the design mistakes of the Quest 2, and the components sit closer to the face, making it feel a lot lighter. It’s also generally lighter than the Vision Pro.
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There’s a huge number of cameras and sensors in the Apple Vision Pro – it’s a true marvel that the company has managed to pack it all into the device and hide it under the front cover. Both devices feature passthrough cameras, letting you see the virtual environment implanted onto the top of the real one.
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