Multi-Axis Tilt Platform 850-0010 - platform tilt
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Yes, you are right. It is in 2.83 branch like you mentioned and at least import was working correct in my Blender 2.81. Other branches didn't have that change as I checked.
10mmlens
I have the same problem. The camera in the gltf has a yFOV value, which is calculated down to the default FocalLength of 50mm after importing the gltf.
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11mmlens
I can confirm the issue as well. The camera is imported as default 50mm, which is not correct. I have made a three.js WebGL scene and exported it as glTF. In Blender camera FOV is not imported.
Best1mm lens
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5mmlens
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Additional context Test files are created using ThreeJS editor, adding some cameras and customizing their fov. Then I export to gltf and glb. I see that the fov is stored in the definition of each camera inside the cameras array of gltf file.
Aeon 4lens
2mmlens
Two lens system – Image distance and magnification ... Two converging lenses, with the focal length f1 = 10 cm and f2 = 15 cm are placed 40 cm apart, as shown on ...
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For me this worked, you can find the camera fix in io_scene_gltf2/blender/imp/gltf2_blender_camera.py where you can find the added:
Aug 30, 2024 — The higher the number of line pairs per millimeter (lp/mm) that can be distinguished, the better the resolution of the system. Line pairs are ...
Below is an image to present the issue. I can manually change the camera lens to Focal Length and convert the FOV value in glTF file to degrees to type in Blender. That will correct the problem, but this should be automatically done by the importer.
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So to workaround this clone this git repo, and copy the glTF-Blender-IO/addons/io_scene_gltf2 folder to replace your local blender/x.xx/scripts/addons/io_scene_gltf2 folder.
1mm lenscanon
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