Leather Care, Leather Belts, and Accessories - schott parts & accessories
\[ \begin{align} \dfrac{1}{d_o}+\dfrac{1}{d_i} &=\dfrac{1}{f} \nonumber \\[4pt] f &= \left(\dfrac{1}{d_o}+\dfrac{1}{d_i}\right)^{−1} \nonumber \\[4pt] &= \left(\dfrac{1}{0.75\,m}+\dfrac{1}{1.5\,m}\right)^{−1} \nonumber \\[4pt] &= 0.50 \, m \nonumber \end{align} \nonumber \]
This type of glue I use for small detail wiring of aircraft engine and exterior small parts.the glue is not strong and can be messy.Lighting it up to harden could be tricky.I use a small needle to apply it.the glue stays wet until you light it up.The glue is also sticky.I gave it up myself.
\[ \begin{align} |h_i| &=|m|h_o \nonumber \\[4pt] &=(0.250)(3.0\,cm) \nonumber \\[4pt] &=0.75\,cm \nonumber \end{align} \nonumber \]
\[\begin{align} R &=−2f \left( \dfrac{n_2}{n_1}−1 \right) \nonumber \\[4pt] &=−2(−20\,cm) \left(\dfrac{1.55}{1.00}−1\right) \nonumber \\[4pt] &= 22\,cm. \nonumber \end{align} \nonumber \]
Thin lenses work quite well for monochromatic light (i.e., light of a single wavelength). However, for light that contains several wavelengths (e.g., white light), the lenses work less well. The problem is that, as we learned in the previous chapter, the index of refraction of a material depends on the wavelength of light. This phenomenon is responsible for many colorful effects, such as rainbows. Unfortunately, this phenomenon also leads to aberrations in images formed by lenses. In particular, because the focal distance of the lens depends on the index of refraction, it also depends on the wavelength of the incident light. This means that light of different wavelengths will focus at different points, resulting is so-called “chromatic aberrations.” In particular, the edges of an image of a white object will become colored and blurred. Special lenses called doublets are capable of correcting chromatic aberrations. A doublet is formed by gluing together a converging lens and a diverging lens. The combined doublet lens produces significantly reduced chromatic aberrations.
\[\dfrac{1}{d_o}+\dfrac{1}{d_i}= \left(\dfrac{n_2}{n_1}−1 \right) \left(\dfrac{1}{R_1}−\dfrac{1}{R_2} \right). \label{eq58} \]
\[\dfrac{n_1}{d_o}+\dfrac{n_1}{d_i}+\dfrac{n_2}{d′_i}+\dfrac{n_2}{−d′_i+t}=(n_2−n_1) \left(\dfrac{1}{R_1}−\dfrac{1}{R_2}\right). \label{eq54} \]
The positive magnification means that the image is upright (i.e., it has the same orientation as the object). Since \(|m|>0\), the image is larger than the object. The size of the image is
The image is real and on the opposite side from the object, so \(d_i>0\) and \(d_o′>0\). The second surface is convex away from the object, so \(R_2<0\). Equation \ref{eq51} can be simplified by noting that
Greg**To be frank, and IMHO, this makes the product virtually useless for most glueing needs. Ideal for canopies and clear styrene as mentioned above though, I'd think.
After locating the image of the tip of the arrow, we need another point of the image to orient the entire image of the arrow. We chose to locate the image base of the arrow, which is on the optical axis. As explained in the section on spherical mirrors, the base will be on the optical axis just above the image of the tip of the arrow (due to the top-bottom symmetry of the lens). Thus, the image spans the optical axis to the (negative) height shown. Rays from another point on the arrow, such as the middle of the arrow, cross at another common point, thus filling in the rest of the image.
By using a finite-size object on the optical axis and ray tracing, you can show that the magnification \(m\) of an image is
The minus sign for the magnification means that the image is inverted. The focal length is positive, as expected for a converging lens. Ray tracing can be used to check the calculation (Figure \(\PageIndex{12}\)). As expected, the image is inverted, is real, and is larger than the object.
To project an image of a light bulb on a screen 1.50 m away, you need to choose what type of lens to use (converging or diverging) and its focal length (Figure \(\PageIndex{12}\)). The distance between the lens and the light bulb is fixed at 0.75 m. Also, what is the magnification and orientation of the image?
Lenses are found in a huge array of optical instruments, ranging from a simple magnifying glass to a camera’s zoom lens to the eye itself. In this section, we use the Snell’s law to explore the properties of lenses and how they form images.
I used the stuff to build up the edge of something because I didn't want to mix epoxy and wait for it to cure, it worked great for that.
where we have taken the absolute value because \(d′_i\) is a negative number, whereas both \(d′_o\) and \(t\) are positive. We can dispense with the absolute value if we negate \(d′_i\), which gives
gregbale The key to the UV adhesives---no snarkiness intended---is that the UV has to be able to get to pretty much all of the resin for it to cure properly. When it can do that, it's nice and strong. Great for p-e, and especially for clear parts. I spent this afternoon installing windows in the fuselage of a Williams Bros. Boeing 247, and it made the job much easier. Once I got the pieces to fit to my liking, a little squeeze of "5-Second Fix" on the tiny flange edges, pop the piece in and squeeze it firmly into place---then wipe away any excess with a swipe of tissue before hitting it with the UV. It locks the pieces instantly in place, and is strong enough to resist incidental handling...which the PVA-type clear part adhesives are not. I've also found it has about the same hardness as styrene when cured, and sands pretty cleanly. I've even fine-sanded/buffed/polished it to good clarity after sanding, just like clear styrene. Very handy stuff!
Consider a thin converging lens. Where does the image form and what type of image is formed as the object approaches the lens from infinity? This may be seen by using the thin-lens equation for a given focal length to plot the image distance as a function of object distance. In other words, we plot
Uv glue and lightfor plastic
Consider an object some distance away from a converging lens, as shown in Figure \(\PageIndex{6}\). To find the location and size of the image, we trace the paths of selected light rays originating from one point on the object, in this case, the tip of the arrow. The figure shows three rays from many rays that emanate from the tip of the arrow. These three rays can be traced by using the ray-tracing rules given above.
I purchased and tested UV light curing glue and I am really disappointed with it. So much so, I am returning it. The glue did not hold well at all, and, the glue between the pieces didn't even cure. I bought this stuff from Walgreens.
As noted in the initial discussion of Snell’s law, the paths of light rays are exactly reversible. This means that the direction of the arrows could be reversed for all of the rays in Figure \(\PageIndex{2}\). For example, if a point-light source is placed at the focal point of a convex lens, as shown in Figure \(\PageIndex{4}\), parallel light rays emerge from the other side.
Uv glue and lighthome depot
The image is virtual and on the same side as the object, so di′<0 and do>0. The first surface is convex toward the object, so \(R_1>0\).
The image must be real, so you choose to use a converging lens. The focal length can be found by using the thin-lens equation and solving for the focal length. The object distance is \(d_o=0.75\,m\) and the image distance is \(d_i=1.5\,m\).
The image distance is negative, so the image is virtual, is on the same side of the lens as the object, and is 10 cm from the lens. The magnification and orientation of the image are found from
\[ \begin{align} m &=−\dfrac{d_i}{d_o} \nonumber \\[4pt] &= −\dfrac{1.5\,m}{0.75\,m} \nonumber \\[4pt] &=−2.0. \nonumber \end{align} \nonumber \]
\[\underbrace{\dfrac{1}{f}=\left(\dfrac{n_2}{n_1}−1\right) \left(\dfrac{1}{R_1}−\dfrac{1}{R_2}\right)}_{\text{lens maker’s equation}} \label{lensmaker} \]
We use ray tracing to investigate different types of images that can be created by a lens. In some circumstances, a lens forms a real image, such as when a movie projector casts an image onto a screen. In other cases, the image is a virtual image, which cannot be projected onto a screen. Where, for example, is the image formed by eyeglasses? We use ray tracing for thin lenses to illustrate how they form images, and then we develop equations to analyze quantitatively the properties of thin lenses.
\[ \begin{align} d_i &= \left(\dfrac{1}{f}−\dfrac{1}{d_o}\right)^{−1} \nonumber \\[4pt] &= \left(\dfrac{1}{10.0\,cm}−\dfrac{1}{20.0\,cm}\right)^{−1} \nonumber \\[4pt] &=20.0\,cm \nonumber \end{align} \nonumber \]
UV Light gluefor glass
Find the location, orientation, and magnification of the image for an 3.0 cm high object at each of the following positions in front of a convex lens of focal length 10.0 cm. (a) \(d_o=50.0\,cm\), (b) \(d_o=5.00\,cm\), and (c) \(d_o=20.0\, cm\).
\[ \begin{align} m &=−\dfrac{d_i}{d_o} \nonumber \\[4pt] &=−\dfrac{−10.0\,cm}{5.00\,cm} \nonumber \\[4pt] &=+2.00. \nonumber \end{align} \nonumber \]
I got one of these things at the tiny Hobbytown near me, I've used it a couple times and it works fine (keeping in mind what was already mentioned about, the join needs to be visible to the little light). I can share the brand of mine if yes.
An object much farther than the focal length f from the lens should produce an image near the focal plane, because the second term on the right-hand side of the equation above becomes negligible compared to the first term, so we have \(d_i≈f\). This can be seen in the plot of part (a) of the figure, which shows that the image distance approaches asymptotically the focal length of 1 cm for larger object distances. As the object approaches the focal plane, the image distance diverges to positive infinity. This is expected because an object at the focal plane produces parallel rays that form an image at infinity (i.e., very far from the lens). When the object is farther than the focal length from the lens, the image distance is positive, so the image is real, on the opposite side of the lens from the object, and inverted (because \(m=−d_i/d_o\) via Equation \ref{mag}). When the object is closer than the focal length from the lens, the image distance becomes negative, which means that the image is virtual, on the same side of the lens as the object, and upright.
To derive the thin-lens equation, we consider the image formed by the first refracting surface (i.e., left surface) and then use this image as the object for the second refracting surface. In the figure, the image from the first refracting surface is \(Q′\), which is formed by extending backwards the rays from inside the lens (these rays result from refraction at the first surface). This is shown by the dashed lines in the figure. Notice that this image is virtual because no rays actually pass through the point Q′. To find the image distance \(d′_i\) corresponding to the image Q′, we use Equation 2.4.3. In this case, the object distance is \(d_o\), the image distance is (d_i\), and the radius of curvature is \(R_1\). Inserting these into the relationship derived previous for refraction at curves surfaces gives
Ray tracing is the technique of determining or following (tracing) the paths taken by light rays. Ray tracing for thin lenses is very similar to the technique we used with spherical mirrors. As for mirrors, ray tracing can accurately describe the operation of a lens. The rules for ray tracing for thin lenses are similar to those of spherical mirrors:
The left-hand side looks suspiciously like the mirror equation that we derived above for spherical mirrors. As done for spherical mirrors, we can use ray tracing and geometry to show that, for a thin lens,
A lens is considered to be thin if its thickness t is much less than the radii of curvature of both surfaces, as shown in Figure \(\PageIndex{3}\). In this case, the rays may be considered to bend once at the center of the lens. For the case drawn in the figure, light ray 1 is parallel to the optical axis, so the outgoing ray is bent once at the center of the lens and goes through the focal point. Another important characteristic of thin lenses is that light rays that pass through the center of the lens are undeviated, as shown by light ray 2.
UV Gluefor acrylic
The word “lens” derives from the Latin word for a lentil bean, the shape of which is similar to a convex lens. However, not all lenses have the same shape. Figure \(\PageIndex{1}\) shows a variety of different lens shapes. The vocabulary used to describe lenses is the same as that used for spherical mirrors: The axis of symmetry of a lens is called the optical axis, where this axis intersects the lens surface is called the vertex of the lens, and so forth.
For a thin diverging lens of focal length \(f =−1.0\, cm\), a similar plot of image distance vs. object distance is shown in Figure \(\PageIndex{10b}\). In this case, the image distance is negative for all positive object distances, which means that the image is virtual, on the same side of the lens as the object, and upright. These characteristics may also be seen by ray-tracing diagrams (Figure \(\PageIndex{10}\)).
Although three rays are traced in this figure, only two are necessary to locate a point of the image. It is best to trace rays for which there are simple ray-tracing rules.
ejhammerI've used a few different brands, all seem to work fine. I use it for tacking PE rails in place. Put a little strip on a glass plate, dip the edge in the glue, put rail in place and expose to UV at one end, then move down the rail exposing it to the light as I align it. Seems to work better for me than white glues or CA, as I can move it until it is exposed to the light. EJ
The image is positive, so the image, is real, is on the opposite side of the lens from the object, and is 12.6 cm from the lens. To find the magnification and orientation of the image, use
Find the radius of curvature of a biconcave lens symmetrically ground from a glass with index of refractive 1.55 so that its focal length in air is 20 cm (for a biconcave lens, both surfaces have the same radius of curvature).
Say you glue a small piece of plastic on top of a larger sheet of plastic. Then the edge is exposed, and it will harden. However, say you are inserting a rod into a hole. If you only put the glue on the bottom of the rod, the curing light cannot get to the joint after you insert the rod into place. You must, instead, put glue on the circumference of the rod, and shine the light on that. This glue would not work well on a large diameter rod inserted in a very shallow hole.
The three rays cross at a single point on the opposite side of the lens. Thus, the image of the tip of the arrow is located at this point. All rays that come from the tip of the arrow and enter the lens are refracted and cross at the point shown.
As for the strength of the bond? It is as others have said. It is not terribly strong, but, it is strong enough to handle jobs where there isn't continual stress on the connection. I can certainly see applications for this. Excellent examples are already mentioned by others here.
Steve, the more I think about UV glue, the less sense it makes. I mean not just for scale modelers but in general. The strength of any bond is at the mating surfaces, or what we like to call the "join", not at the exposed edge. So what's the point?
We have seen that rays parallel to the optical axis are directed to the focal point of a converging lens. In the case of a diverging lens, they come out in a direction such that they appear to be coming from the focal point on the opposite side of the lens (i.e., the side from which parallel rays enter the lens). What happens to parallel rays that are not parallel to the optical axis (Figure \(\PageIndex{7}\))? In the case of a converging lens, these rays do not converge at the focal point. Instead, they come together on another point in the plane called the focal plane. The focal plane contains the focal point and is perpendicular to the optical axis. As shown in the figure, parallel rays focus where the ray through the center of the lens crosses the focal plane.
The key to the UV adhesives---no snarkiness intended---is that the UV has to be able to get to pretty much all of the resin for it to cure properly. When it can do that, it's nice and strong. Great for p-e, and especially for clear parts.
UV GluePen
which is called the lens maker’s equation. It shows that the focal length of a thin lens depends only of the radii of curvature and the index of refraction of the lens and that of the surrounding medium. For a lens in air, \(n_1=1.0\) and \(n_2≡n\), so the lens maker’s equation reduces to
I've also found it has about the same hardness as styrene when cured, and sands pretty cleanly. I've even fine-sanded/buffed/polished it to good clarity after sanding, just like clear styrene.
\[ \begin{align} m &=−\dfrac{d_i}{d_o} \nonumber \\[4pt] &=−\dfrac{12.5\,cm}{50.0\,cm} \nonumber \\[4pt] &=−0.250. \nonumber \end{align} \nonumber \]
The LibreTexts libraries are Powered by NICE CXone Expert and are supported by the Department of Education Open Textbook Pilot Project, the UC Davis Office of the Provost, the UC Davis Library, the California State University Affordable Learning Solutions Program, and Merlot. We also acknowledge previous National Science Foundation support under grant numbers 1246120, 1525057, and 1413739. Legal. Accessibility Statement For more information contact us at info@libretexts.org.
The thin-lens equation and the lens maker’s equation are broadly applicable to situations involving thin lenses. We explore many features of image formation in the following examples.
\[ \begin{align} |h_i|&=|m|h_o \nonumber \\[4pt] &=(2.00)(3.0\,cm) \nonumber \\[4pt] &=6.0\,cm. \nonumber \end{align} \nonumber \]
Several important distances appear in the figure. As for a mirror, we define do to be the object distance, or the distance of an object from the center of a lens. The image distance di is defined to be the distance of the image from the center of a lens. The height of the object and the height of the image are indicated by ho and hi, respectively. Images that appear upright relative to the object have positive heights, and those that are inverted have negative heights. By using the rules of ray tracing and making a scale drawing with paper and pencil, like that in Figure \(\PageIndex{6}\), we can accurately describe the location and size of an image. But the real benefit of ray tracing is in visualizing how images are formed in a variety of situations.
\[ \begin{align} d_i&=\left(\dfrac{1}{f}−\dfrac{1}{d_o}\right)^{−1} \nonumber \\[4pt] &= \left(\dfrac{1}{10.0\, cm}−\dfrac{1}{5.00\, cm}\right)^{−1} \nonumber \\[4pt] &=−10.0\,cm \nonumber \end{align} \nonumber \]
Last night I did another test with this glue. I took 2 flat pieces of styrene and ran a bead around all the edges. I cured the glue with the light and left it over night. This morning I pried up one corner. It didn't take much for it to begin separating. Then, in one lightning moment, the entire seam failed causing both pieces to come apart. The glue didn't gradually fail... it catastrophically failed at once. I was thinking about using this glue to install the window on my sub. After seeing this happen... NO WAY! If it would fail after closing it all up... I am hosed.
Steve, the more I think about UV glue, the less sense it makes. I mean not just for scale modelers but in general. The strength of any bond is at the mating surfaces, or what we like to call the "join", not at the exposed edge. So what's the point?
The negative magnification means that the image is inverted. Since \(|m|<1\), the image is smaller than the object. The size of the image is given by
\[ \begin{align} m &=−\dfrac{d_i}{d_o} \nonumber \\[4pt] &=−\dfrac{20.0\,cm}{20.0\,cm} \nonumber \\[4pt] &=−1.00. \nonumber \end{align} \nonumber \]
So to your point? I totally agree. Canopies and PE seems like a good fit. I have one other use that may make this stuff of some value to me. I will use it to tack a part into position and then hit the piece with a more reliable glue. I did that today with my sub. I positioned the decking, dabbed it with this glue, and hit it with the light. That held the part where I wanted it until I could slop some epoxy onto it.
I never thought of the light finding it's way down for some distance. "Lightpiping". New word for me. Interesting stuff, thanks again.
I spent this afternoon installing windows in the fuselage of a Williams Bros. Boeing 247, and it made the job much easier. Once I got the pieces to fit to my liking, a little squeeze of "5-Second Fix" on the tiny flange edges, pop the piece in and squeeze it firmly into place---then wipe away any excess with a swipe of tissue before hitting it with the UV. It locks the pieces instantly in place, and is strong enough to resist incidental handling...which the PVA-type clear part adhesives are not.
Yeah I have a HobbyTown just two miles from the office. I love that because I can make a quick jaunt there over lunch, or right after work.
\[ \begin{align} d_i &= \left(\dfrac{1}{f}−\dfrac{1}{d_o}\right)^{−1} \nonumber \\[4pt] &= \left(\dfrac{1}{10.0\,cm}−\dfrac{1}{50.0cm}\right)^{−1} \nonumber \\[4pt] &=12.5\,cm \nonumber \end{align} \nonumber \]
You have to shine the light edge on to the bonding surfaces. If it really is UV, clear plastic will stop it. I am assuming it is an LED rather than a laser, and the broadness of the LED has both visible and UV in the beam. That is nice, as you can see the beam for aiming. However, it looks like the beam must not just go through the plastic to get to the bond region- it needs to illuminate the resin directly. So if the piece is recessed completely into surrounding plastic you have a problem. In those cases I place some blobs on the back side that touch the transparent piece and spread over the rest of the plastic so the blobs can be hardened. Those blobs don't need to be very big, and if they are, for example, on the interior of a fuselage should not be too noticable.
I have only used UV glues on clear parts, and with good success. I prefer it to other glues in this role, it seems to be a produce a stonger joint. I have also layered it to fill gaps between the clear part matting surface. Sands easily and takes paint well. I've tried to use UV's in other situations with less success.
You have to shine the light edge on to the bonding surfaces. If it really is UV, clear plastic will stop it. I am assuming it is an LED rather than a laser, and the broadness of the LED has both visible and UV in the beam. That is nice, as you can see the beam for aiming. However, it looks like the beam must not just go through the plastic to get to the bond region- it needs to illuminate the resin directly. So if the piece is recessed completely into surrounding plastic you have a problem. In those cases I place some blobs on the back side that touch the transparent piece and spread over the rest of the plastic so the blobs can be hardened. Those blobs don't need to be very big, and if they are, for example, on the interior of a fuselage should not be too noticable.
To find the object distance for the object \(Q\) formed by refraction from the second interface, note that the role of the indices of refraction n1 and n2 are interchanged in Equation 2.4.3. In Figure \(\PageIndex{8}\), the rays originate in the medium with index \(n_2\), whereas in Figure 2.4.3, the rays originate in the medium with index \(n_1\). Thus, we must interchange n1 and n2 in Equation 2.4.3. In addition, by consulting again Figure \(\PageIndex{8}\), we see that the object distance is \(d′_o\) and the image distance is \(d_i\). The radius of curvature is R2 Inserting these quantities into Equation 2.4.3 gives
UV Glue and lightKit
When solving problems in geometric optics, we often need to combine ray tracing and the lens equations. The following example demonstrates this approach.
Ray tracing allows us to get a qualitative picture of image formation. To obtain numeric information, we derive a pair of equations from a geometric analysis of ray tracing for thin lenses. These equations, called the thin-lens equation and the lens maker’s equation, allow us to quantitatively analyze thin lenses.
Uv glue and lightnear me
I've also found it has about the same hardness as styrene when cured, and sands pretty cleanly. I've even fine-sanded/buffed/polished it to good clarity after sanding, just like clear styrene.
This glue pen had some leakage in the packaging too, and, a cracked cap. The first one had a cracked cap as well. In fact... all of the pens in the store seem to have the same malady. Time will tell if the pen holds up.
To see a concrete example of upright and inverted images, look at Figure \(\PageIndex{11}\), which shows images formed by converging lenses when the object (the person’s face in this case) is place at different distances from the lens. In part (a) of the figure, the person’s face is farther than one focal length from the lens, so the image is inverted. In part (b), the person’s face is closer than one focal length from the lens, so the image is upright.
The image distance is positive, so the image is real, is on the opposite side of the lens from the object, and is 20.0 cm from the lens. The magnification is
Bestuv glue and light
A convex or converging lens is shaped so that all light rays that enter it parallel to its optical axis intersect (or focus) at a single point on the optical axis on the opposite side of the lens, as shown in Figure \(\PageIndex{1a}\). Likewise, a concave or diverging lens is shaped so that all rays that enter it parallel to its optical axis diverge, as shown in part (b). To understand more precisely how a lens manipulates light, look closely at the top ray that goes through the converging lens in part (a). Because the index of refraction of the lens is greater than that of air, Snell’s law tells us that the ray is bent toward the perpendicular to the interface as it enters the lens. Likewise, when the ray exits the lens, it is bent away from the perpendicular. The same reasoning applies to the diverging lenses, as shown in Figure \(\PageIndex{1b}\). The overall effect is that light rays are bent toward the optical axis for a converging lens and away from the optical axis for diverging lenses. For a converging lens, the point at which the rays cross is the focal point F of the lens. For a diverging lens, the point from which the rays appear to originate is the (virtual) focal point. The distance from the center of the lens to its focal point is the focal length f of the lens.
This page titled 2.5: Thin Lenses is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by OpenStax via source content that was edited to the style and standards of the LibreTexts platform.
Don Stauffer You have to shine the light edge on to the bonding surfaces. If it really is UV, clear plastic will stop it. I am assuming it is an LED rather than a laser, and the broadness of the LED has both visible and UV in the beam. That is nice, as you can see the beam for aiming. However, it looks like the beam must not just go through the plastic to get to the bond region- it needs to illuminate the resin directly. So if the piece is recessed completely into surrounding plastic you have a problem. In those cases I place some blobs on the back side that touch the transparent piece and spread over the rest of the plastic so the blobs can be hardened. Those blobs don't need to be very big, and if they are, for example, on the interior of a fuselage should not be too noticable.
I used the stuff to build up the edge of something because I didn't want to mix epoxy and wait for it to cure, it worked great for that.
Greg Interesting to hear of you actual experiences, Dave. Steve, the more I think about UV glue, the less sense it makes. I mean not just for scale modelers but in general. The strength of any bond is at the mating surfaces, or what we like to call the "join", not at the exposed edge. So what's the point? I used the stuff to build up the edge of something because I didn't want to mix epoxy and wait for it to cure, it worked great for that. I can understand why you wouldn't have wanted to take a chance with it on the Seaview.
Consider the thick bi-convex lens shown in Figure \(\PageIndex{8}\). The index of refraction of the surrounding medium is n1 (if the lens is in air, then \(n_1=1.00\)) and that of the lens is \(n_2\). The radii of curvatures of the two sides are \(R_1\) and \(R_2\). We wish to find a relation between the object distance \(d_o\), the image distance \(d_i\), and the parameters of the lens.
But with the edge exposed, the light can lightpipe into the area between the faces of the joint. By insisting the edge be exposed, we do not mean that you apply the glue only to the edge. You put the glue on the face of the joint, but then the joint cannot be hidden so that the curing light cannot enter the edge.
The key to the UV adhesives---no snarkiness intended---is that the UV has to be able to get to pretty much all of the resin for it to cure properly. When it can do that, it's nice and strong. Great for p-e, and especially for clear parts.
I have read that some of you really love UV curing glue. Do you have any thoughts on this? Maybe I got a bad batch? What brand are you using?
In the thin-lens approximation, we assume that the lens is very thin compared to the first image distance, or \(t \ll d′_i\) (or, equivalently, \(t \ll R_1\) and \(t \ll R_2\)). In this case, the third and fourth terms on the left-hand side of Equation \ref{eq54} cancel, leaving us with
**To be frank, and IMHO, this makes the product virtually useless for most glueing needs. Ideal for canopies and clear styrene as mentioned above though, I'd think.
I spent this afternoon installing windows in the fuselage of a Williams Bros. Boeing 247, and it made the job much easier. Once I got the pieces to fit to my liking, a little squeeze of "5-Second Fix" on the tiny flange edges, pop the piece in and squeeze it firmly into place---then wipe away any excess with a swipe of tissue before hitting it with the UV. It locks the pieces instantly in place, and is strong enough to resist incidental handling...which the PVA-type clear part adhesives are not.
(where the three lines mean “is defined as”). This is exactly the same equation as we obtained for mirrors (see Equation 2.3.15). If \(m>0\), then the image has the same vertical orientation as the object (called an “upright” image). If m<0, then the image has the opposite vertical orientation as the object (called an “inverted” image).
Completed - 1/525 Round Two Lindberg repop of T2A tanker done as USS MATTAPONI, USS ESSEX 1/700 Hasegawa Dec 1942, USS Yorktown 1/700 Trumpeter 1943. In The Yards - USS ESSEX 1/700 Hasegawa 1945, USS ESSEX 1/700 Dragon 1944, USS ESSEX 1/700 Trumpeter 1945, USS ESSEX 1/540 Revell (vintage) 1962, USS ESSEX 1/350 Trumpeter 1942, USS ESSEX LHD-2 as commissioned, converted from USS Wasp kit Gallery Models. Plus 35 other plastic and wood ship kits.
where \(f\) is the focal length of the thin lens (this derivation is left as an exercise). This is the thin-lens equation. The focal length of a thin lens is the same to the left and to the right of the lens. Combining Equations \ref{thin-lens equation} and \ref{eq58} gives