Color idslist

Color codes are hexadecimal numbers that computers use to represent a color. ATLAS only uses a small set of color codes (compared to the vast number of colors possible), and here is the full list of colors used to define dyes and creature colors in the game.

Not all creatures are able to have all colors. Possible colors vary by color region, type of animal, and in some cases, by the biome the animal spawns in. Each color region typically has 10-25 options for possible colors.

*Note: Color IDs for dyes are currently listed as 20x because the proper order has not yet been worked out after figuring out the command will work to recolor creatures.

Color idsark

All dye colors below are ATLAS-specific, they can be used to color creatures in game but only via the admin command listed above. These can be found in the devkit in game/PrimalEarth/CoreBlueprints/Items/Primal_ItemDye_XXXX where XXXX changes for each dye. Because these are different than the actual name of the dye in some cases, they are also in the table below.

Color idsgenerator

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All data here was obtained directly from the ATLAS devkit, and the colors with ID 1-56 are common to the colors in ARK, with 57-62 being ATLAS-specific colors. You can find these colors in the devkit at game/PrimalEarth/CoreBlueprints/PrimalGameData_BP.

A creature has up to 6 color-regions (numbered 0 to 5). To set region "r" to the creature-color with the id "c", look at the creature and execute the following in the console command: