Ultimately, these calculations provide a strong starting point. Feel free to make minor adjustments based on personal preference, but try to stay close to these values for the most authentic driving experience.

For most simulators, you’ll see a horizontal FOV (hFOV) value. This is the side-to-side angle of vision and is typically what you’ll need to input in your game settings. Some games, like Assetto Corsa, use vertical FOV (vFOV) instead, which represents the top-to-bottom angle.

Camera field of view simulator

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Remember, while a correct FOV might initially feel unusual if you’re used to a wider, unrealistic setting, give yourself time to adjust. Many sim racers report improved consistency and faster lap times after adapting to a properly calculated FOV. Correct FOV means better laptimes!

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Once you’ve entered your monitor measurements and seating position, you’ll see a list of FOV (Field of View) values for various sim racing games. These numbers represent the optimal angle of vision for your setup, helping to create a more immersive and realistic driving experience.

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If you have a triple screen setup, pay attention to the “Triple Screen Angle” value in the calculator results. This helps you set up the correct angle between your monitors for a seamless view across all three screens.

How tocalculate FOVsim racing

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A properly set FOV ensures that objects in the game appear at the correct size and distance relative to your real-world perspective. This can significantly improve your spatial awareness on the track, allowing for better judgement of corners, braking points and overtaking opportunities.

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How to use: Input your monitor and distance measurements, being sure to know the screen ratio of your monitor (this makes a really big difference!)

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Easily calculate the correct FOV (Field of View) and triple screen angles for a variety of racing simulators including Assetto Corsa, iRacing (hFOV), Assetto Corsa Competizione, RaceRoom, F1, Project Cars and more.

For iRacing, you’ll want to use the hFOV value listed under “Project CARS 1/2”. Despite the different game name, this calculation method aligns perfectly with iRacing’s FOV settings. Simply input this number into the FOV setting in iRacing’s graphics options.