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The FOV is usually defined by its width in degrees. A typical FOV in games is around 60 degrees, although players enjoy being able to change the FOV themselves.
When linear perspective is used, this produces distortions in the scene where objects in the center of the view appear to be farther away than they are, and objects at the periphery appear to be really close.
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Fisheye Quake allows an extremely wide FOV while avoiding the typical linear distortion artifacts, by rendering the game as a cubemap, then stitching it together into an anamorphic projection.
Our product brands have earned their reputation as high performance benchmarks in industrial and scientific imaging through thousands of designs deployed around the world. Speed, resolution, and sensitivity are our hallmarks, as is our ability to provide superior solutions from cost-conscious standard products all the way to fully custom designs to meet our customers’ most extreme needs.
Teledyne Imaging designs, engineers, and manufactures digital imaging components, software, and sub-systems serving a global marketplace, across dozens of business segments, and hundreds of applications. Our imaging technology begins with the visible spectrum, and extends far beyond it, from deep infrared through extreme UV and all the way to X-ray frequencies. Our products define the top end of performance in the world’s most demanding digital imaging applications. Download our all new vision solutions brochure