Why Doesn't My UV Black Light Make Pet Urine Glow? - urine detector light
For objects such as mirrors, with surfaces so smooth that any hills or valleys on the surface are smaller than the wavelength of light, the law of reflection applies on a large scale. All the light travelling in one direction and reflecting from the mirror is reflected in one direction; reflection from such objects is known as specular reflection. Most objects exhibit diffuse reflection, with light being reflected in all directions. All objects obey the law of reflection on a microscopic level, but if the irregularities on the surface of an object are larger than the wavelength of light, which is usually the case, the light reflects off in all directions. Plane mirrors A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Monosodium urate crystals grow in elongated prisms that have a negative optical sign of birefringence, which generates a yellow (subtraction) interference color when the long axis of the crystal is oriented parallel to the slow axis of the first order retardation plate (Figure 6(a)). Rotating the crystals through 90 degrees changes the interference color to blue (addition color; Figure 6(b)). In contrast, pseudo-gout pyrophosphate crystals, which have similar elongated growth characteristics, exhibit a blue interference color (Figure 6(c)) when oriented parallel to the slow axis of the retardation plate and a yellow color (Figure 6(d)) when perpendicular. The sign of birefringence can be employed to differentiate between gout crystals and those consisting of pyrophosphate. Gout can also be identified with polarized light microscopy in thin sections of human tissue prepared from the extremities. Polarized light is also useful in the medical field to identify amyloid, a protein created by metabolic deficiencies and subsequently deposited in several organs (spleen, liver, kidneys, brain), but not observed in normal tissues.
In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Isotropic materials, which include a variety of gases, liquids, unstressed glasses and cubic crystals, demonstrate the same optical properties when probed in all directions. These materials have only one refractive index and no restriction on the vibration direction of light passing through them. In contrast, anisotropic materials, which include 90 percent of all solid substances, have optical properties that vary with the orientation of incident light with the crystallographic axes. They demonstrate a range of refractive indices depending both on the propagation direction of light through the substance and on the vibrational plane coordinates. More importantly, anisotropic materials act as beamsplitters and divide light rays into two orthogonal components (as illustrated in Figure 1). The technique of polarizing microscopy exploits the interference of the split light rays, as they are re-united along the same optical path to extract information about anisotropic materials.
The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
For objects such as mirrors, with surfaces so smooth that any hills or valleys on the surface are smaller than the wavelength of light, the law of reflection applies on a large scale. All the light travelling in one direction and reflecting from the mirror is reflected in one direction; reflection from such objects is known as specular reflection. Most objects exhibit diffuse reflection, with light being reflected in all directions. All objects obey the law of reflection on a microscopic level, but if the irregularities on the surface of an object are larger than the wavelength of light, which is usually the case, the light reflects off in all directions. Plane mirrors A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Discover how specimen birefringence is affected by the angle of polarizer when observed in a polarized light microscope.
The incidence plane is defined by the incident, refracted, and reflected waves. The refracted ray is oriented at a 90-degree angle from the reflected ray ...
A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Nylon Fibers - Observations under plane-polarized light (Figure 11(a)) reveal refractive index differences between a nylon fiber and the mounting medium, and the presence of opacifying titanium dioxide particles. The image under crossed polarizers (Figure 11(b)) reveals second and third order polarization colors and their distribution across the fibers indicate that this is a cylindrical and not a lobate fiber useful in predicting mechanical strength. The use of the quartz wedge (Figure 11(c)) enables the determination of optical path differences for birefringence measurements.
20241110 — Using a calculator, you can solve for the beam angle. This calculation is particularly helpful for larger installations or when precision in ...
Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Constructive and destructive interference of light passing through the analyzer occurs between the orthogonal components, depending on the optical path difference of the specimen and the wavelength of the light, which can be determined from the order of polarization colors. This effect relies on the properties of the specimen, including the thickness difference between the refractive index and the birefringence of the two mutually perpendicular beams, which has a maximum value dependent on the specimen and on the direction of light propagation through the specimen. Optical path differences can be used to extract valuable "tilt" information from the specimen.
Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Polarized light microscopy is capable of providing information on absorption color and optical path boundaries between minerals of differing refractive indices, in a manner similar to brightfield illumination, but the technique can also distinguish between isotropic and anisotropic substances. Furthermore, the contrast-enhancing technique exploits the optical properties specific to anisotropy and reveals detailed information concerning the structure and composition of materials that are invaluable for identification and diagnostic purposes.
index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
There are two polarizing filters in a polarizing microscope - termed the polarizer and analyzer (see Figure 1). The polarizer is positioned beneath the specimen stage usually with its vibration azimuth fixed in the left-to-right, or East-West direction, although most of these elements can be rotated through 360 degrees. The analyzer, usually aligned with a vibration direction oriented North-South, but again rotatable on some microscopes, is placed above the objectives and can be moved in and out of the light path as required. When both the analyzer and polarizer are inserted into the optical path, their vibration azimuths are positioned at right angles to each other. In this configuration, the polarizer and analyzer are said to be crossed, with no light passing through the system and a dark viewfield present in the eyepieces.
Total internalreflection
Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
When light reflects off a surface, its path is determined by the laws of reflection of light. These laws are applicable to all kinds of reflecting surfaces.
A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
The strengths of polarizing microscopy can best be illustrated by examining particular case studies and their associated images. All of the images illustrated in this section were recorded with a microscope equipped with polarizing accessories, a research grade instrument designed for analytical investigations. As described above, polarized light microscopy is utilized in a broad range of disciplines, including medicine, biology, geology, materials science, and the food industry. The specimens that are readily examined between crossed polarizers originate from a variety of natural and synthetic sources and include gout crystals, amyloid, muscle tissue, teeth, minerals, solid crystals, liquid crystals, fibers, fats, glasses, ceramics, metals, alloys, among others.
The wave model of light describes light waves vibrating at right angles to the direction of propagation with all vibration directions being equally probable. This is referred to as "common" or "non-polarized" white light. In plane-polarized light there is only one vibration direction (Figure 1). The human eye-brain system has no sensitivity to the vibration directions of light, and plane-polarized light can only be detected by an intensity or color effect, for example, by reduced glare when wearing polarized sun glasses.
Superimposed on the polarization color information is an intensity component. As the specimen is rotated relative to the polarizers, the intensity of the polarization colors varies cyclically, from zero (extinction; Figure 5(d)) up to a maximum brightness at 45 degrees (Figure 5(a), and then back down to zero after a 90-degree rotation. That is why a rotating stage and centration are provided in a polarized light microscope, which are critical elements for determining quantitative aspects of the specimen. Centration of the objective and stage ensures that the center of the stage rotation coincides with the center of the field of view in order to maintain the specimen in the exact center when rotated.
Other polymers may not be birefringent (evidenced by the polycarbonate specimen illustrated in Figure 10(b)), and do not display substantial secondary or tertiary structure. In other cases, both biological and synthetic polymers can undergo a series of lyotropic or thermotropic liquid crystalline phase transitions, which can often be observed and recorded in a polarized light microscope. Figure 10(c) illustrates a birefringent columnar-hexatic liquid crystalline phase exhibited by rod-like DNA molecules at very high aqueous solution concentrations (exceeding 300 milligrams/milliliter).
What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Polarized light is a contrast-enhancing technique that improves the quality of the image obtained with birefringent materials when compared to other techniques such as darkfield and brightfield illumination, differential interference contrast, phase contrast, Hoffman modulation contrast, and fluorescence. Polarized light microscopes have a high degree of sensitivity and can be utilized for both quantitative and qualitative studies targeted at a wide range of anisotropic specimens. Qualitative polarizing microscopy is very popular in practice, with numerous volumes dedicated to the subject. In contrast, the quantitative aspects of polarized light microscopy, which is primarily employed in crystallography, represent a far more difficult subject that is usually restricted to geologists, mineralogists, and chemists. However, steady advances made over the past few years have enabled biologists to study the birefringent character of many anisotropic sub-cellular assemblies.
Examinations of transparent or translucent materials in plane-polarized light will be similar to those seen in natural light until the specimen is rotated around the optical axis of the microscope. Then observers may see changes in the brightness and/or the color of the material being examined. This pleochroism (a term used to describe the variation of absorption color with vibration direction of the light) depends on the orientation of the material in the light path and is a characteristic of anisotropic materials only. An example of a material showing pleochroism is crocidolite, more commonly known as blue asbestos. The pleochroic effect helps in the identification of a wide variety of materials.
The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Objects can be seen by the light they emit, or, more often, by the light they reflect. Reflected light obeys the law of reflection, that the angle of reflection equals the angle of incidence. For objects such as mirrors, with surfaces so smooth that any hills or valleys on the surface are smaller than the wavelength of light, the law of reflection applies on a large scale. All the light travelling in one direction and reflecting from the mirror is reflected in one direction; reflection from such objects is known as specular reflection. Most objects exhibit diffuse reflection, with light being reflected in all directions. All objects obey the law of reflection on a microscopic level, but if the irregularities on the surface of an object are larger than the wavelength of light, which is usually the case, the light reflects off in all directions. Plane mirrors A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
The strengths of polarizing microscopy can best be illustrated by examining particular case studies and their associated images. All images illustrated in this section were recorded with a Nikon Eclipse E600 microscope equipped with polarizing accessories, a research grade microscope designed for analytical investigations.
One of the most common medical applications for polarized light microscopy is the identification of gout crystals (monosodium urate) with a first order retardation plate. This practice is so common that many microscope manufacturers offer a gout kit attachment for their laboratory brightfield microscopes that can be purchased by physicians. Gout is an acute, recurrent disease caused by precipitation of urate crystals and characterized by painful inflammation of the joints, primarily in the feet and hands. In practice, several drops of fresh synovial fluid are sandwiched between a microscope slide and cover glass and sealed with nail polish to prevent drying. After the specimen has been prepared, it is examined between crossed polarizers with a first order retardation plate inserted into the optical path.
A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Most objects exhibit diffuse reflection, with light being reflected in all directions. All objects obey the law of reflection on a microscopic level, but if the irregularities on the surface of an object are larger than the wavelength of light, which is usually the case, the light reflects off in all directions. Plane mirrors A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
The two orthogonal components of light (ordinary and extraordinary waves) travel at different speeds through the specimen and experience different refractive indices, a phenomena known as birefringence. A quantitative measurement of birefringence is the numerical difference between the wavefront refractive indices. The faster beam emerges first from the specimen with an optical path difference (OPD), which may be regarded as a "winning margin" over the slower one. The analyzer recombines only components of the two beams traveling in the same direction and vibrating in the same plane. The polarizer ensures that the two beams have the same amplitude at the time of recombination for maximum contrast.
Careful specimen preparation is essential for good results in polarized light microscopy. The method chosen will depend on the type of material studied. In geological applications, the standard thickness for rock thin sections is 25-30 micrometers. Specimens can be ground down with diamond impregnated wheels and then hand finished to the correct thickness using abrasive powders of successively decreasing grit size. The final specimen should have a cover glass cemented with an optically transparent adhesive. Softer materials can be prepared in a manner similar to biological samples using a microtome. Slices between one and 40 micrometers thick are used for transmitted light observations. These should be strain-free and free from any knife marks. Biological and other soft specimens are mounted between the slide and the cover glass using a mounting medium whose composition will depend on the chemical and physical nature of the specimen. This is particularly significant in the study of synthetic polymers where some media can chemically react with the material being studied and cause degrading structural changes (artifacts).
For incident light polarized microscopy, the polarizer is positioned in the vertical illuminator and the analyzer is placed above the half mirror. Most rotatable polarizers are graduated to indicate the rotation angle of the transmission azimuth, while analyzers are usually fixed into position (although advanced models can be rotated either 90 or 360 degrees). The polarizer and analyzer are the essential components of the polarizing microscope, but other desirable features include:
Philip C. Robinson - Department of Ceramic Technology, Staffordshire Polytechnic, College Road, Stroke-on-Trent, ST4 2DE United Kingdom.
The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Ultra violet curing flood lights for large NDT inspection areas.
The addition of the first order retardation plate (Figure 10(a)) confirms the tangential arrangement of the polymer chains. The banding occurring in these spherulites indicates slow cooling of the melt allowing the polymer chains to grow out in spirals. This information on thermal history is almost impossible to collect by any other technique. Nucleation in polymer melts can take place as the result of accidental contamination or contact with a nucleating surface and can lead to substantial weakening of the product. Identification of nucleation can be a valuable aid for quality control.
Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Refraction of light
Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
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Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
With the use of crossed polarizers it is possible to deduce the permitted vibration direction of the light as it passes through the specimen, and with the first order retardation plate, a determination of the slow and fast vibration directions (Figure 7) can be ascertained. Under crossed polarizers, chrysotile displays pale interference colors, which are basically restricted to low order whites (Figure 7(a)). When a first order retardation plate is added (retardation value of one wavelength, or 530-560 nanometers), the colors of the fiber are transformed. If the fiber is aligned Northwest-Southeast, the retardation plate is additive (white arrow in Figure 7(b)) and produces primarily yellow subtractive interference colors in the fiber. When the fiber is aligned Northeast-Southwest (Figure 7(c)), the plate is additive to produce a higher order blue tint to the fiber with no yellow hues. From this evidence it is possible to deduce that the slow vibration direction of the retardation plate (denoted by the white arrows in Figures 7(b) and 7(c)) is parallel with the long axis of the fiber. Amosite is similar in this respect.
which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
To assist in the identification of fast and slow wavefronts, or to improve contrast when polarization colors are of low order (such as dark gray), accessory retardation plates or compensators can be inserted in the optical path. These will cause color changes in the specimen, which can be interpreted with the help of a polarization color chart (Michel-Levy chart; see Figure 4). These charts illustrate the polarization colors provided by optical path differences from 0 to 1800-3100 nanometers together with birefringence and thickness values. The wave plate produces its own optical path difference, which is added or subtracted from that of the specimen. When the light passes first through the specimen and then the accessory plate, the optical path differences of the wave plate and the specimen are either added together or subtracted from one another in the way that "winning margins" of two races run in succession are calculated. They are added when the slow vibration directions of the specimen and retardation plate are parallel, and subtracted when the fast vibration direction of the specimen coincides with the slow vibration direction of the accessory plate. If the slow and fast directions are known for the retardation plate (they are usually marked on the mount of commercially available plates), then those of the specimen can be deduced. Since these directions are characteristic for different media, they are well worth determining and are essential for orientation and stress studies.
Polarized light microscopy can be used both with reflected (incident or epi) and transmitted light. Reflected light is useful for the study of opaque materials such as ceramics, mineral oxides and sulfides, metals, alloys, composites, and silicon wafers (see Figure 3). Reflected light techniques require a dedicated set of objectives that have not been corrected for viewing through the cover glass, and those for polarizing work should also be strain free.
Polarization of light
Different levels of information can be obtained in plane-polarized light (analyzer removed from the optical path) or with crossed polarizers (analyzer inserted into the optical path). Observations in plane-polarized light reveal details of the optical relief of the specimen, which is manifested in the visibility of boundaries, and increases with refractive index. Differences in the refractive indices of the mounting adhesive and the specimen determine the extent to which light is scattered as it emerges from the uneven specimen surface. Materials with high relief, which appear to stand out from the image, have refractive indices that are appreciably different from the mounting medium. Immersion refractometry is used to measure substances having unknown refractive indices by comparison with oils of known refractive index.
The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
By utilizing a linear polarizer over the light source, the lens, or both, it is possible to eliminate glare from a reflective surface, bring out surface ...
Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Crocidolite displays blue colors, pleochroism, and murky brown polarization colors. The fast vibration for this fiber is parallel with the long axis. In summary, identification of the three asbestos fiber types depends on shape, refractive indices, pleochroism, birefringence, and fast and slow vibration directions.
Although an understanding of the analytical techniques of polarized microscopy may be perhaps more demanding than other forms of microscopy, it is well worth pursuing, simply for the enhanced information that can be obtained over brightfield imaging. An awareness of the basic principles underlying polarized light microscopy is also essential for the effective interpretation of differential interference contrast (DIC).
Rays and wave fronts can generally be used to represent light when the light is interacting with objects that are much larger than the wavelength of light, which is about 500 nm. In particular, we'll use rays and wave fronts to analyze how light interacts with mirrors and lenses. The law of reflection Objects can be seen by the light they emit, or, more often, by the light they reflect. Reflected light obeys the law of reflection, that the angle of reflection equals the angle of incidence. For objects such as mirrors, with surfaces so smooth that any hills or valleys on the surface are smaller than the wavelength of light, the law of reflection applies on a large scale. All the light travelling in one direction and reflecting from the mirror is reflected in one direction; reflection from such objects is known as specular reflection. Most objects exhibit diffuse reflection, with light being reflected in all directions. All objects obey the law of reflection on a microscopic level, but if the irregularities on the surface of an object are larger than the wavelength of light, which is usually the case, the light reflects off in all directions. Plane mirrors A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Phyllite - As well as providing information on component minerals, an examination of geological thin sections using polarizing microscopy can reveal a great deal about how the rock was formed. Phyllite, a metamorphic rock, clearly shows the alignment of crystals under the effects of heat and stress. Small-scale folds are visible in the plane-polarized image (Figure 8(a)) and more clearly defined under crossed polarizers (Figure 8(b)) with and without the first order retardation plate. The crossed polarizers image reveals that there are several minerals present, including quartz in gray and whites and micas in higher order colors. The alignment of the micas is clearly apparent. Addition of the first order retardation plate (Figure 8(c)) improves contrast for clear definition in the image.
Whenever the specimen is in extinction, the permitted vibration directions of light passing through are parallel with those of either the polarizer or analyzer. This fact can be related to geometrical features of the specimen, such as fiber length, film extrusion direction, and crystal facets. In crossed polarized illumination, isotropic materials can be easily distinguished from anisotropic materials as they remain permanently in extinction (remain dark) when the stage is rotated through 360 degrees.
Light is a very complex phenomenon, but in many situations its behavior can be understood with a simple model based on rays and wave fronts. A ray is a thin beam of light that travels in a straight line. A wave front is the line (not necessarily straight) or surface connecting all the light that left a source at the same time. For a source like the Sun, rays radiate out in all directions; the wave fronts are spheres centered on the Sun. If the source is a long way away, the wave fronts can be treated as parallel lines. Rays and wave fronts can generally be used to represent light when the light is interacting with objects that are much larger than the wavelength of light, which is about 500 nm. In particular, we'll use rays and wave fronts to analyze how light interacts with mirrors and lenses. The law of reflection Objects can be seen by the light they emit, or, more often, by the light they reflect. Reflected light obeys the law of reflection, that the angle of reflection equals the angle of incidence. For objects such as mirrors, with surfaces so smooth that any hills or valleys on the surface are smaller than the wavelength of light, the law of reflection applies on a large scale. All the light travelling in one direction and reflecting from the mirror is reflected in one direction; reflection from such objects is known as specular reflection. Most objects exhibit diffuse reflection, with light being reflected in all directions. All objects obey the law of reflection on a microscopic level, but if the irregularities on the surface of an object are larger than the wavelength of light, which is usually the case, the light reflects off in all directions. Plane mirrors A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Polarization colors result from the interference of the two components of light split by the anisotropic specimen and may be regarded as white light minus those colors that are interfering destructively. Figure 2 illustrates conoscopic images of uniaxial crystals observed at the objective rear focal plane. Interference patterns are formed by light rays traveling along different axes of the crystal being observed. Uniaxial crystals (Figure 2) display an interference pattern consisting of two intersecting black bars (termed isogyres) that form a Maltese cross-like pattern. When illuminated with white (polarized) light, birefringent specimens produce circular distributions of interference colors (Figure 2), with the inner circles, called isochromes, consisting of increasingly lower order colors (see the Michel-Levy interference color chart, Figure 4). A common center for both the black cross and the isochromes is termed the melatope, which denotes the origin of the light rays traveling along the optical axis of the crystal. Biaxial crystals display two melatopes (not illustrated) and a far more complex pattern of interference rings.
Polarized light is most commonly produced by absorption of light having a set of specific vibration directions in a dichroic medium. Certain natural minerals, such as tourmaline, possess this property, but synthetic films invented by Dr. Edwin H. Land in 1932 soon overtook all other materials as the medium of choice for production of plane-polarized light. Tiny crystallites of iodoquinine sulfate, oriented in the same direction, are embedded in a transparent polymeric film to prevent migration and reorientation of the crystals. Land developed sheets containing polarizing films that were marketed under the trade name of Polaroid®, which has become the accepted generic term for these sheets. Any device capable of selecting plane-polarized light from natural (unpolarized) white light is now referred to as a polar or polarizer, a name first introduced in 1948 by A. F. Hallimond. Today, polarizers are widely used in liquid crystal displays (LCDs), sunglasses, photography, microscopy, and for a myriad of scientific and medical purposes.
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Polarized light microscopy is perhaps best known for its applications in the geological sciences, which focus primarily on the study of minerals in rock thin sections. However, a wide variety of other materials can readily be examined in polarized light, including both natural and industrial minerals, cement composites, ceramics, mineral fibers, polymers, starch, wood, urea, and a host of biological macromolecules and structural assemblies. The technique can be used both qualitatively and quantitatively with success, and is an outstanding tool for the materials sciences, geology, chemistry, biology, metallurgy, and even medicine.
As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
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Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
20241019 — The lens is a clear, curved disk that sits behind the iris and in front of the vitreous of the eye. It is the part of the eye that focuses light ...
What isreflection
To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
The polarized light microscope is designed to observe and photograph specimens that are visible primarily due to their optically anisotropic character. In order to accomplish this task, the microscope must be equipped with both a polarizer, positioned in the light path somewhere before the specimen, and an analyzer (a second polarizer; see Figure 1), placed in the optical pathway between the objective rear aperture and the observation tubes or camera port. Image contrast arises from the interaction of plane-polarized light with a birefringent (or doubly-refracting) specimen to produce two individual wave components that are each polarized in mutually perpendicular planes. The velocities of these components, which are termed the ordinary and the extraordinary wavefronts (Figure 1), are different and vary with the propagation direction through the specimen. After exiting the specimen, the light components become out of phase, but are recombined with constructive and destructive interference when they pass through the analyzer. These concepts are outlined in Figure 1 for the wavefront field generated by a hypothetical birefringent specimen. In addition, the critical optical and mechanical components of a modern polarized light microscope are illustrated in the figure.
The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Plane-polarized light provides information about gross fiber morphology, color, pleochroism, and refractive index. Glass fibers and others that are isotropic will be unaffected by rotation under plane-polarized light while asbestos fibers will display some pleochroism. Chrysotile asbestos fibrils may appear crinkled, like permed or damaged hair, under plane-polarized light, whereas crocidolite and amosite asbestos are straight or slightly curved. Chrysotile has a refractive index of about 1.550, while that of amosite is 1.692, and crocidolite has the highest, with a value of 1.695. Note that the refractive index value of the amphibole asbestos products is much higher than chrysotile.
The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Asbestos is a generic name for a group of naturally occurring mineral fibers, which have been widely used as insulating materials, brake pads, and to reinforce concrete. These materials can be harmful to the health when inhaled and it is important that their presence in the environment be easily identified. Specimens are commonly screened using scanning electron microscopy and x-ray microanalysis, but polarizing microscopy provides a quicker and easier alternative that can be utilized to distinguish between asbestos and other fibers and between the major types asbestos, including chrysotile, crocidolite, and amosite. From a health care point of view, it is believed that the amphibole asbestos derivatives (crocidolite and amosite) are more harmful than the serpentine, chrysotile.
All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Jul 8, 2021 — PRNewswire/ -- LightGuide, Inc., the leading projected augmented reality (AR) software platform that transforms manual assembly and ...
The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
In summary, polarizing microscopy provides a vast amount of information about the composition and three-dimensional structure of a variety of samples. Virtually unlimited in its scope, the technique can reveal information about thermal history and the stresses and strains to which a specimen was subjected during formation. Useful in manufacturing and research, polarizing microscopy is a relatively inexpensive and accessible investigative and quality control tool, which can provide information unavailable with any other technique.
7-27-99 Rays and wave fronts Light is a very complex phenomenon, but in many situations its behavior can be understood with a simple model based on rays and wave fronts. A ray is a thin beam of light that travels in a straight line. A wave front is the line (not necessarily straight) or surface connecting all the light that left a source at the same time. For a source like the Sun, rays radiate out in all directions; the wave fronts are spheres centered on the Sun. If the source is a long way away, the wave fronts can be treated as parallel lines. Rays and wave fronts can generally be used to represent light when the light is interacting with objects that are much larger than the wavelength of light, which is about 500 nm. In particular, we'll use rays and wave fronts to analyze how light interacts with mirrors and lenses. The law of reflection Objects can be seen by the light they emit, or, more often, by the light they reflect. Reflected light obeys the law of reflection, that the angle of reflection equals the angle of incidence. For objects such as mirrors, with surfaces so smooth that any hills or valleys on the surface are smaller than the wavelength of light, the law of reflection applies on a large scale. All the light travelling in one direction and reflecting from the mirror is reflected in one direction; reflection from such objects is known as specular reflection. Most objects exhibit diffuse reflection, with light being reflected in all directions. All objects obey the law of reflection on a microscopic level, but if the irregularities on the surface of an object are larger than the wavelength of light, which is usually the case, the light reflects off in all directions. Plane mirrors A plane mirror is simply a mirror with a flat surface; all of us use plane mirrors every day, so we've got plenty of experience with them. Images produced by plane mirrors have a number of properties, including: the image produced is upright the image is the same size as the object (i.e., the magnification is m = 1) the image is the same distance from the mirror as the object appears to be (i.e., the image distance = the object distance) the image is a virtual image, as opposed to a real image, because the light rays do not actually pass through the image. This also implies that an image could not be focused on a screen placed at the location where the image is. A little geometry Dealing with light in terms of rays is known as geometrical optics, for good reason: there is a lot of geometry involved. It's relatively straight-forward geometry, all based on similar triangles, but we should review that for a plane mirror. Consider an object placed a certain distance in front of a mirror, as shown in the diagram. To figure out where the image of this object is located, a ray diagram can be used. In a ray diagram, rays of light are drawn from the object to the mirror, along with the rays that reflect off the mirror. The image will be found where the reflected rays intersect. Note that the reflected rays obey the law of reflection. What you notice is that the reflected rays diverge from the mirror; they must be extended back to find the place where they intersect, and that's where the image is. Analyzing this a little further, it's easy to see that the height of the image is the same as the height of the object. Using the similar triangles ABC and EDC, it can also be seen that the distance from the object to the mirror is the same as the distance from the image to the mirror. Spherical mirrors Light reflecting off a flat mirror is one thing, but what happens when light reflects off a curved surface? We'll take a look at what happens when light reflects from a spherical mirror, because it turns out that, using reasonable approximations, this analysis is fairly straight-forward. The image you see is located either where the reflected light converges, or where the reflected light appears to diverge from. A spherical mirror is simply a piece cut out of a reflective sphere. It has a center of curvature, C, which corresponds to the center of the sphere it was cut from; a radius of curvature, R, which corresponds to the radius of the sphere; and a focal point (the point where parallel light rays are focused to) which is located half the distance from the mirror to the center of curvature. The focal length, f, is therefore: focal length of a spherical mirror : f = R / 2 This is actually an approximation. Parabolic mirrors are really the only mirrors that focus parallel rays to a single focal point, but as long as the rays don't get too far from the principal axis then the equation above applies for spherical mirrors. The diagram shows the principal axis, focal point (F), and center of curvature for both a concave and convex spherical mirror. Spherical mirrors are either concave (converging) mirrors or convex (diverging) mirrors, depending on which side of the spherical surface is reflective. If the inside surface is reflective, the mirror is concave; if the outside is reflective, it's a convex mirror. Concave mirrors can form either real or virtual images, depending on where the object is relative to the focal point. A convex mirror can only form virtual images. A real image is an image that the light rays from the object actually pass through; a virtual image is formed because the light rays can be extended back to meet at the image position, but they don't actually go through the image position. Ray diagrams To determine where the image is, it is very helpful to draw a ray diagram. The image will be located at the place where the rays intersect. You could just draw random rays from the object to the mirror and follow the reflected rays, but there are three rays in particular that are very easy to draw. Only two rays are necessary to locate the image on a ray diagram, but it's useful to add the third as a check. The first is the parallel ray; it is drawn from the tip of the object parallel to the principal axis. It then reflects off the mirror and either passes through the focal point, or can be extended back to pass through the focal point. The second ray is the chief ray. This is drawn from the tip of the object to the mirror through the center of curvature. This ray will hit the mirror at a 90° angle, reflecting back the way it came. The chief and parallel rays meet at the tip of the image. The third ray, the focal ray, is a mirror image of the parallel ray. The focal ray is drawn from the tip of the object through (or towards) the focal point, reflecting off the mirror parallel to the principal axis. All three rays should meet at the same point. A ray diagram for a concave mirror is shown above. This shows a few different things. For this object, located beyond the center of curvature from the mirror, the image lies between the focal point (F) and the center of curvature. The image is inverted compared to the object, and it is also a real image, because the light rays actually pass through the point where the image is located. With a concave mirror, any object beyond C will always have an image that is real, inverted compared to the object, and between F and C. You can always trade the object and image places (that just reverses all the arrows on the ray diagram), so any object placed between F and C will have an image that is real, inverted, and beyond C. What happens when the object is between F and the mirror? You should draw the ray diagram to convince yourself that the image will be behind the mirror, making it a virtual image, and it will be upright compared to the object. A ray diagram for a convex mirror What happens with a convex mirror? In this case the ray diagram looks like this: As the ray diagram shows, the image for a convex mirror is virtual, and upright compared to the object. A convex mirror is the kind of mirror used for security in stores, and is also the kind of mirror used on the passenger side of many cars ("Objects in mirror are closer than they appear."). A convex mirror will reflect a set of parallel rays in all directions; conversely, it will also take light from all directions and reflect it in one direction, which is exactly how it's used in stores and cars. The mirror equation Drawing a ray diagram is a great way to get a rough idea of how big the image of an object is, and where the image is located. We can also calculate these things precisely, using something known as the mirror equation. The textbook does a nice job of deriving this equation in section 25.6, using the geometry of similar triangles. Magnification In most cases the height of the image differs from the height of the object, meaning that the mirror has done some magnifying (or reducing). The magnification, m, is defined as the ratio of the image height to the object height, which is closely related to the ratio of the image distance to the object distance: A magnification of 1 (plus or minus) means that the image is the same size as the object. If m has a magnitude greater than 1 the image is larger than the object, and an m with a magnitude less than 1 means the image is smaller than the object. If the magnification is positive, the image is upright compared to the object; if m is negative, the image is inverted compared to the object. Sign conventions What does a positive or negative image height or image distance mean? To figure out what the signs mean, take the side of the mirror where the object is to be the positive side. Any distances measured on that side are positive. Distances measured on the other side are negative. f, the focal length, is positive for a concave mirror, and negative for a convex mirror. When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Illustrated in Figure 3 is a series of reflected polarized light photomicrographs of typical specimens imaged utilizing this technique. On the left (Figure 3(a)) is a digital image revealing surface features of a microprocessor integrated circuit. Birefringent elements employed in the fabrication of the circuit are clearly visible in the image, which displays a portion of the chip's arithmetic logic unit. The blemished surface of a ceramic superconducting crystal (bismuth base) is presented in Figure 3(b), which shows birefringent crystalline areas with interference colors interspersed with grain boundaries. Metallic thin films are also visible with reflected polarized light. Figure 3(c) illustrates blisters that form imperfections in an otherwise confluent thin film of copper (about 0.1 micron thick) sandwiched over a nickel/sodium chloride substrate to form a metallic superlattice assembly.
Michael W. Davidson - National High Magnetic Field Laboratory, 1800 East Paul Dirac Dr., The Florida State University, Tallahassee, Florida, 32310.
Oolite - Oolite, a light gray rock composed of siliceous oolites cemented in compact silica, is formed in the sea. The mineral's name is derived from its structural similarity to fish roe, better known as caviar. Oolite forms in the sea when sand grains are rolled by gentle currents over beds of calcium carbonate or other minerals. These minerals build up around the sand grains and subsequent cementation transforms the grains into coherent rock. The thin sections show the original quartz nuclei (Figure 9(a-c)) on which the buildup of carbonate mineral occurred.
The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Diffusereflection
Light diffuser panels are easy to set up and place in your studio, and they work exceptionally well when diffusing the light from bright LED bulbs.
Reflection, refraction diffraction
When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
In plane-polarized light (Figure 9(a)), the quartz is virtually invisible having the same refractive index as the cement, while the carbonate mineral, with a different refractive index, shows high contrast. The crossed polarizer image (Figure 9(b)) reveals quartz grains in grays and whites and the calcium carbonate in the characteristic biscuit colored, high order whites. The groups of quartz grains in some of the cores reveal that these are polycrystalline and are metamorphic quartzite particles. When a first order retardation plate is inserted into the optical path (Figure 9(c)), optical path differences become apparent in the specimen, and contrast is enhanced.
When the image distance is positive, the image is on the same side of the mirror as the object, and it is real and inverted. When the image distance is negative, the image is behind the mirror, so the image is virtual and upright. A negative m means that the image is inverted. Positive means an upright image. Steps for analyzing mirror problems There are basically three steps to follow to analyze any mirror problem, which generally means determining where the image of an object is located, and determining what kind of image it is (real or virtual, upright or inverted). Step 1 - Draw a ray diagram. The more careful you are in constructing this, the better idea you'll have of where the image is. Step 2 - Apply the mirror equation to determine the image distance. (Or to find the object distance, or the focal length, depending on what is given.) Step 3 - Make sure steps 1 and 2 are consistent with each other. An example A Star Wars action figure, 8.0 cm tall, is placed 23.0 cm in front of a concave mirror with a focal length of 10.0 cm. Where is the image? How tall is the image? What are the characteristics of the image? The first step is to draw the ray diagram, which should tell you that the image is real, inverted, smaller than the object, and between the focal point and the center of curvature. The location of the image can be found from the mirror equation: which can be rearranged to: The image distance is positive, meaning that it is on the same side of the mirror as the object. This agrees with the ray diagram. Note that we don't need to worry about converting distances to meters; just make sure everything has the same units, and whatever unit goes into the equation is what comes out. Calculating the magnification gives: Solving for the image height gives: The negative sign for the magnification, and the image height, tells us that the image is inverted compared to the object. To summarize, the image is real, inverted, 6.2 cm high, and 17.7 cm in front of the mirror. Example 2 - a convex mirror The same Star Wars action figure, 8.0 cm tall, is placed 6.0 cm in front of a convex mirror with a focal length of -12.0 cm. Where is the image in this case, and what are the image characteristics? Again, the first step is to draw a ray diagram. This should tell you that the image is located behind the mirror; that it is an upright, virtual image; that it is a little smaller than the object; and that the image is between the mirror and the focal point. The second step is to confirm all those observations. The mirror equation, rearranged as in the first example, gives: Solving for the magnification gives: This gives an image height of 0.667 x 8 = 5.3 cm. All of these results are consistent with the conclusions drawn from the ray diagram. The image is 5.3 cm high, virtual, upright compared to the object, and 4.0 cm behind the mirror. Refraction When we talk about the speed of light, we're usually talking about the speed of light in a vacuum, which is 3.00 x 108 m/s. When light travels through something else, such as glass, diamond, or plastic, it travels at a different speed. The speed of light in a given material is related to a quantity called the index of refraction, n, which is defined as the ratio of the speed of light in vacuum to the speed of light in the medium: index of refraction : n = c / v When light travels from one medium to another, the speed changes, as does the wavelength. The index of refraction can also be stated in terms of wavelength: Although the speed changes and wavelength changes, the frequency of the light will be constant. The frequency, wavelength, and speed are related by: The change in speed that occurs when light passes from one medium to another is responsible for the bending of light, or refraction, that takes place at an interface. If light is travelling from medium 1 into medium 2, and angles are measured from the normal to the interface, the angle of transmission of the light into the second medium is related to the angle of incidence by Snell's law :
During the solidification of polymer melts there may be some organization of the polymer chains, a process that is often dependent upon the annealing conditions. When nucleation occurs, the synthetic polymer chains often arrange themselves tangentially and the solidified regions grow radially. These can be seen in crossed polarized illumination as white regions, termed spherulites, with the distinct black extinction crosses. When these spherulites impinge, their boundaries become polygonal. This can be clearly seen in crossed polarizers but not under plane-polarized light.
Explore how birefringent anisotropic crystals interact with polarized light in an optical microscope as the circular stage is rotated through 360 degrees.