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2. Open the “TripleMonitor.lua” file and change the name and description as well. Use the same name as the file name to avoid confusion.
After installing the appropriate Notepad++ or other editor to edit our .lua files, we can now make a MonitorSetup file that corresponds to our own setup. To start, lets copy over an existing MonitorSetup file and rename it so that we have something to start with: let us use the LMFCD+Camera+RMFCD.lua file as an example.
1) The first method is probably the most convenient and easiest to do, as it involves simply selecting the MonitorSetup within the DCS Settings menu. Open DCS, navigate to the options menu (the little cogwheel at the top) and from the list of available setups select the one you wish to use. Upon selecting the (hopefully) appropriate monitor setup file and clicking 'OK' the selected setup will become active, so be careful not to select the wrong setup file.
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If we (again) look at the LMFCD+Camera+RMFCD.lua MonitorSetup we find the following code, which sets up the 3 viewports according to the images shown.
A word of warning: if you fail to rename it to something unique (and instead leave it as LMFCD+Camera+RMFCD.lua(1) ) DCS will do weird stuff if you try to select this setup / profile. So please rename it, possibly to 'MyFirstSetup' or some such.
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In this scenario we have three 1920x1080 monitors side by side, the left MFCD would be in the center of the left monitor, Center/main view would be in the middle and the right MFCD would be in the center of the third monitor. MFCDs should be preferably square so we would use the biggest possible size in this scenario which is 1080x1080.
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and y would simply be 0. 5. The right MFCD has similar properties but it's on the third monitor, so we can simply copy left MFCD values and add 2 monitor widths to it.
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Our screen.aspect (also a command we can use, just not that useful) would then be 1.777777778, as it is 1920/1080 (= screen.width / screen.height). We can also use the appropriate mathematical expressions to allocate our 'viewports': in the .lua language you can use the plus +, minus -, divide /, and multiplication * operators.
Notice how the origin of the coordinates aren't on either monitor and some unusable and inaccessible window. This can cause DCS to render portions in this inaccessible window and prevent us from accessing options to revert to default settings. If that happens navigate to
The use of the .width, .height and .aspect commands allows for a nice dynamic scaling, as you do not have to calculate all the various pixel distances (widths and heights). It even allows for some (limited) interchangeability between different resolutions and screens.
Now we should save the file, and select this profile in DCS settings and choose resolution of 5760x1080. After DCS restarts, we would realize both side displays are blacked out, but they will be populated with MFCDs once we are in an aircraft.
We can edit any setting in this file to alter the settings in DCS, but for altering the MonitorSetup file used we will want to change the "multiMonitorSetup" entry (either search this with CTRL+F or look it up under the "graphics" tab). You can change this to be any entry corresponding to a file within the \DCS\Config\MonitorSetup\ , but if in doubt the default is
In this scenario we have a 1920x1080 monitor on the left and 2560x1440 monitor with their bottom edge aligned rather than top edges. We want both LMFCD and RMFCD on the left monitor side by side and main view on the right monitor. Therefore both MFCDs have sides that are 960 pixels.
As such we instead recommended 'Notepad++' (or any other program primarily designed for code editing, called IDE - Integrated Developer Environment) to use whenever you are editing a file written in programming language(s), as it does not have this flaw of editing the structure of the file. Notepad++ can be obtained here.
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Here are all the varying items you can viewport by default: please reference the resources links on how to export more items to viewports. Recall that only instruments / screens from the current aircraft will be drawn rendered, so you can stack multiple instruments / screens from different aircraft in one location.
4. For the purpose of centering the left MFCD horizontally it would have the same distance to the right and left edge of the left display. This equates to
The top edge however, starts 60px from the top edge of the display which is already 360px below the origin. Therefore we have a y value of 420.
Before we delve any further into opening and editing .lua files, let us first ensure that we have an appropriate (.lua) editor installed. Although the default Notepad shipped with most Windows installations may seem like a fitting program to use, Windows Notepad messes with the order and syntax ('spaces and lines/enters') within a file. This means that the file may become corrupted or unreadable in the eyes of the program using the .lua file if edited with the default Windows notepad (or equivalent program primarily designed for text editing).
4. RMFCD has the same vertical position but should be to the right of the LMFCD. We can simply copy the values and add 960px to the x value.
Similarly for the Left and Right MFCD (LEFT_MFCD and RIGHT_MFCD) viewports we find that these hold a start x and y point, as well as a width and height settings. These work similar to the examples listed above for the center viewport, except they do not have aspect or default viewpoint directions (as you can only view them headon, per their representation in the cockpit). Finally, the 'UIMainView = Viewports.Center' tells the .lua file where to place the Radio / JTAC UI in DCS; if not specified it will be placed all the way to the right (and thus may be obscured).
We can have any number of MonitorSetup.lua files stored in this folder, but we can only run one active MonitorSetup at a time. We can change this in 2 ways:
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If there is an aircraft that has third or more MFCD outputs, just add the following code block after RIGHT_MFCD with the same logic and syntax. Module handbook or flight manual of that aircraft should provide more information.
Main/Center view is the easiest one, it starts from the right top corner of the first monitor into the second monitor, so we can use the expression
If we open this setup we can see that the screen is split up into 3 different screens, so-called 'viewports'. The most important viewport is our Center, which takes care of our main screen: we also have our left and right MFCD's exported onto the screen. In this setup the monitor is divided into 3 separate (horizontal) areas, which from left to right house the left MFCD, main screen and right MFCD respectively.
Exporting your displays / screens from inside the cockpit is a great way to more easily available information to you: you can forego the need to zoom in and look at the various screens (Multi Function Displays, Radar Warning Receivers) and instead have them on separate monitors always available to you!
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Don’t forget the values can be entered as mathematical expressions to save you from the calculations. Variables “screen.width” and “screen.height” are width and height of the entire resolution spanning the multiple displays and aren't to be confused with width and height of the single display.
We might also prefer both MFCDs being edge to edge to our main view rather than being center of the screen. In that case coordinates would change accordingly.
By default, DCS uses only the primary monitor with native resolution. Any resolution that exceeds the native resolution of the primary monitor, will result in output spanning multiple monitors. This can be a bit confusing at first but it's actually a very simple process. Drawing our Monitor layout and marking every key value is extremely helpful for visualization and calculation. Side by side same height monitors work just like having one ultrawide display, but mismatched monitors which are common with simpit setups will use the left monitor’s left edge and top monitor’s top edge would be the origin for the coordinates. Keep in mind that in both cases display output will only cover resolution entered in the settings, so we don't have to use all the monitors if we don't want to.
In a similar fashion we can have multiple instruments / screens from different aircraft overlap one another: as you cannot be in more than 1 aircraft simultaneously only the relevant instruments / screens from that aircraft will be drawn / rendered.
By far the most robust and future proof method of setting up display export(s) is to edit and use the MonitorSetup.lua file located in your DCS World install path. A monitor setup file holds the position for the various screens you want to export and view from the DCS client: these files use the .lua language which can appear daunting at first, but is in fact rather simple and convenient once you get to know it.
This scenario has one 4K(3840x2160) monitor with 2 custom 1024x960 displays attached to the bottom, and a 1080x1920(vertically oriented) display. The primary 4K display would be our main view and 2 custom displays for MFCDs, whilst the right display is unused and reserved for flight manual, mission briefing or livestream interactions.
4. Now let's save, launch DCS and go to options. Notice after selecting the “4MonitorCustom” profile, in resolution selections, there is only 4920x3120 option after the native resolution, which upon selection and reboot of DCS would blackout the right display despite not rendering anything on it. to avoid this, we would manually enter our own calculated resolution 3840x3120, save and reboot.
2) The second method is a little less convenient, but this method can also be used to restore back to any monitor setup without having to go through the DCS client. This becomes particularly helpful if you have selected the wrong monitor setup by accident and subsequently elements (such as the 'OK' button or the dropdown list) are being hidden off screen. We can change any DCS settings by going to:
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It works with multi-monitor setups, works with touchscreens, visit the page in the link above to see all of it's available features.
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You will notice that there are a number of pre-made Monitor Setups available within this folder: we will go over opening and editing these files in a moment.
3. Let's assume we want the MFCDs at the top edge of the custom displays since they're not perfectly square. LMFCD is at the bottom-left edge of the main view, RMFCD is at the bottom right edge of the main view and both are 960x960 pixels.
The various numbers listed are the coordinate locations in pixels, with X coordinates being drawn from left to right and Y coordinates from top to bottom. Thus (X,Y) = (0,0) is located at the top left of your screen, not the bottom left as you might expect.
By altering the values we can alter the sizes and position of the various elements present in our DCS client. For example, a more reasonable MonitorSetup.lua with both MFCD's would be the one listed below. Note that the MFCD's (with height & width of 300 pixels) are overlapping the main screen: they get rendered over top because we specified them last. This can be both helpful and annoying, so plan ahead how you want to setup your Monitor.lua.
Note that only the displays on the right and/or bottom side can be unpopulated at the time of this writing due to how the coordination system works.
1. As the copying and renaming steps are the same as above. So let's copy “LMFCD+Camera+RMFCD.lua” again and name our file “2Monitor.lua” and update the name and description.
Although we could choose to use the pixel values directly, we can also use some in-built commands (also present in the LMFCD+Camera+RMFCD.lua example) to get these values automatically for us. The command 'screen.width' gets the width of our screen, and 'screen.height' gets the total height of our screen: if you play on a resolution of 1920x1080, screen.width would return 1920 and screen.height would return 1080.