Orbiter Projection Optics - Lighting - projection lighting
Darker lightingceiling
In the full scene, you said you've tried unclamping the values, and it didn't eliminate the problem, that's not what I'm seeing either: comparison. And that's just indirect, you could also unclamp direct and add more bounces.
Dark Sky Outdoor Wall Light
(Note: the compositor has some pretty complex stuff going on but as stated, these images were taken from the unprocessed render). Also, this image is pulled from the "Shading" scene, but it happens on the "color" scene too.
The top of the spotlight on the right seems to change a bit, but that's a direct light and could probably be solved by unclamping that as well. Seems minor. Other than that, a couple of bar stools appear to get darker. This seems to be the denoiser's reaction to the increased contrast due to the wall behind the stools getting slightly brighter, and can be confirmed by rendering at higher sample count (both: 2000 samples, 4 bounces, clamp direct 10, clamp indirect 10).
Bestdarker lighting
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Dark Sky Barn Light
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(Preamble: this scene is for non-photorealistic rendering; it gets heavily processed in compositing for further use in artwork, so the render not being photo-realistic is fine.)
Oct 31, 2019 — There are options in the on screen menu for the ring colour like whether it follows the same colour scheme as the reset of the lighting or ...
Darker lightingled
With this minimal reproduction, raising Indirect Light clamping from 3 to 10 (Blender default) seems to get rid of the issue completely. This also shows that the issue is not in the materials or the geometry.
Some of these attempts changed the effect, but none of them eliminated it. Oh and, these images were taken before any compositing; this is the render itself. Any idea what's going on here?
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Home depot Dark SkyLighting
Basically, I have a bartop with some spotlights overhead shining down on it, and on the wall is a shelf containing some bottles. I wanted to add some spotlights on the shelf shining upward, illuminating the bottles, but something weird happens: when I add the shelf lighting, the area behind the shelf gets darker. Not perceptually darker, like an optical illusion—actually measurably darker, as shown in the gif, where the same point is sampled with the shelf lights on and off.
Adjustable ceiling spotlight Focus S. Very practical spotlight to provide light in specific points of the room. Its compact design allows you to place several spotlights along the ceiling to illuminate the room. Available in several colours.
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Darker lightingapp
Lamp, device for producing illumination, originally a vessel containing a wick soaked in combustible material and subsequently such other light-producing ...
Adjustable ceiling spotlight Focus S. Very practical spotlight to provide light in specific points of the room. Its compact design allows you to place several spotlights along the ceiling to illuminate the room. Available in several colours.
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Darker lightingideas
I'm not sure why additional lights would affect contribution of existing lights, but at the end of the day, it makes sense for walls that see no direct light to be affected by clamped bounced contributions.
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I'm stumped as to what's happening here; in what circumstance does adding lights darken other areas of the environment? There's no environment lighting of any sort; the only lights in the scene are the spotlights. If the lights are extremely bright, without any tonemapping (there's none turned on that I know about) I'd just expect them to blow out the image, not reduce brightness elsewhere in the scene.