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GetFocusActor(): Returns the actor that the AI Controller is currently focused on. SetFocus(): Sets the focus of the AI Controller on a particular actor. ClearFocus(): Clears the focus of the AI Controller. MoveToActor(): Moves the AI character towards a specific actor. RunBehaviorTree(): Starts the execution of a Behavior Tree. StopMovement(): Stops the movement of the AI character. GetTargetLocation(): Returns the current target location of the AI character. LineOfSightTo(): Determines if the AI character has a line of sight to a particular actor. OnMoveCompleted(): Called when the AI character has completed a move task. OnPossess(): Called when the AI Controller possesses an AI character. OnUnPossess(): Called when the AI Controller unpossesses an AI character.

The AI Controller provides a range of methods and functions that can be used to define the behavior of an AI character. Here are some of the key methods and functions:

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The AI Controller is a powerful tool in Unreal Engine that allows developers to create complex AI behaviors. By using the AI Controller and Behavior Trees, developers can create intelligent AI characters that can interact with the game world in a realistic and engaging way.

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Behavior Trees are a powerful tool in Unreal Engine that can be used in conjunction with the AI Controller to create complex AI behaviors. A Behavior Tree is a visual scripting tool that allows developers to create a tree-like structure consisting of nodes that represent different actions or decisions. To use a Behavior Tree with an AI Controller, you can create a new Behavior Tree asset in the Content Browser and assign it to the AI Controller's "BrainComponent" property. You can then use the Behavior Tree Editor to create a tree-like structure consisting of nodes that represent different actions or decisions. The Behavior Tree can be used to define the AI's decision-making process, including selecting targets, navigating the game world, and making decisions based on the game state. The AI Controller will execute the Behavior Tree at runtime and control the behavior of the AI character based on the decisions made by the tree.

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The AI Controller in Unreal Engine is a special type of actor that controls the behavior of AI characters in the game. The AI Controller is responsible for implementing the decision-making process of the AI character and defining its movement and behavior. This component is an essential part of creating intelligent AI characters that can interact with the game world in a realistic and engaging way.

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To create an AI Controller in Unreal Engine, you can use the "Add New" option in the Content Browser and select "AI Controller" from the "AI" category. Alternatively, you can right-click in the Content Browser and select "AI Controller" from the "Create Advanced Asset" submenu. Once you have created an AI Controller, you can assign it to an AI character by setting the "AI Controller Class" property in the character's Details panel. You can also create multiple AI Controllers for different types of AI characters, each with their own unique behavior.

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PART 5.2 : AI Controller and AI Behaviour in Unreal Engine: In this edition we will have a look at what is AI controller, AI behaviour in unreal engine for building robust AI systems, AI characters and much more

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The AI Controller provides a range of methods and functions that can be used to define the behavior of an AI character, and AI Perception allows the AI to sense its environment and make decisions based on that perception.

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