The amount of energy emitted as various wavelengths of the visible light spectrum also determines the apparent color (correlated color temperature, or CCT) of the light being produced by a source, which in turn affects the pleasantness of a space and subjective interpretation of brightness. LEDs can be specified in a nominal CCT of 2700K, 3000K, 3500K, 4000K, or 5000K. In LED lighting, the chromaticity consistency within the beam of light, and from luminaire to luminaire matters a lot to architectural and accent lighting. A higher level of color control on a particular group of LED must be exercised to keep variations of light color within defined acceptance criteria.

Track lightingtypes

Missing Airport Beacons: Airport beacons are almost nonexistent, making it difficult to locate airports during night operations. While other airport lighting elements are overly bright and exaggerated, beacons are either too dim or not visible at all.

The airport lights are ridiculously goofy and nothing like real life at all. Looks crazy weird to fly around with ultraviolet sun spheres lighting every airport to the horizon.

P.S - (The user FinalLightNL is very proficient and has technical knowledge regarding night lighting, also applied to airports, and how it should look. Providing a link to his profile and his posts underneath).

Too dim Airport Ramp SPOTLIGHTS: While the taxiway and runway lighting, PAPIS etc. are too bright, things such as airport beacons and the airport ramp spotlights are too dim. The ramp should not be dim and dark at night, there are often very powerful spotlights lighting up the entire area, and in MSFS this is still too dim. image1200×919 134 KB image1280×720 70.6 KB

Anyone that’s flown at night in real life knows that even with lights turned on, airports can be really hard to spot. The lights in 2024 seem designed for one purpose: destroying a pilot’s night vision.

Sepia mask is unrealistic and immersion breaking: In MSFS 2024, the sepia mask effect—which was a significant concern in MSFS 2020—has reappeared. At higher altitudes, this effect causes the terrain to glow with an unnatural brownish hue, detracting from visual realism. The community was vocal about this issue previously, making it one of the most voted bug reports for MSFS 2020, raising questions about whether user feedback has been fully addressed.

Many appreciate the increased number of visible light sources and improved night lighting at closer distances. However, the sepia mask’s unrealistic illumination of large areas, such as deserts surrounding cities like Dubai that should be dark, undermines the immersive experience. Rural areas and small villages are also overly lit, which is not reflective of real-world conditions. This is a global problem caused by the sepia mask, and while it’s more noticeable in places like Dubai due to the sandy terrain, it also affects ordinary farmland areas where there should be no glow at all in the dark. The sepia mask is essentially a low-resolution light map wrongfully illuminating areas that, in reality, should remain completely dark. Its intended purpose might only be suitable for extremely distant views, a few degrees above the horizon and hundreds of miles away, not for general night lighting.

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Track lighting systems provide the most flexible solution for ambient, task, accent lighting and wall washing in offices and hospitality spaces. Variable space layouts, variable room concepts and variable task needs in today’s commercial and hospitality environments call for dynamic, flexible lighting to create appealing, effective spaces. In open-plan offices, meeting rooms, libraries, halls and ballrooms, a lighting solution that adjusts to varying working conditions can boost concentration and motivation. In hotels, restaurants, bars, cafeterias, cafes, nightclubs and discotheques, lighting design must accommodate layout changes and space reconfigurations in order to keep up with the latest trends in hospitality design.

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The airport lighting in Microsoft Flight Simulator 2024 is sadly represented wrong and is not realistic. The lights are too big, with sprites that look absurdly oversized, maybe due to the excessive bloom that enlargens the lights too much—easily resembling light sources with 1-meter diameters—and radiating an intensity that is totally unrealistic, as if the whole airport is using massive Luxor Lamps for their entire light system. They are missing a sense of volumetric depth.

AmazonTrack Lighting

Very related to the initial bug I logged at the launch of 2020. Four years waiting and over 400 votes later, per the tracker it was supposed to be addressed in 2024. Guess that hasn’t happened yet.

LED track heads use lenses, reflectors, or a combination of them to regulate luminous flux from the light source. Total internal reflection (TIR) lenses are capable of producing smooth, rotationally symmetric beams with FWHM angular widths between 4 and 60 degrees with intense center beam candlepower (CBCP) for accent lighting or high illuminance uniformity for task or ambient lighting. TIR optics are also available in round or square lens arrays that provide individual optical control for an array of LEDs. The use of compound lens arrays enables miniaturization of optics and compact design of track luminaires. Tight beam control can also be accomplished with facet reflectors which take advantage of a large number of small surfaces (facets) to improve the reflection power and maximize the optical performance. Track lighting systems are also employed to provide uniform illumination and accenting of walls and vertical surfaces. The wall washing beam is usually achieved with asymmetric reflector systems.

The most classic of all track head design is a cylinder. A cylinder track head typically includes a light engine that is an assembly of the LED module and aluminum heat sink. The LED module is a chip-on-board (COB) LED package or an array of high power LEDs or mid-power SMD LEDs solder mounted on a metal-core printed circuit board (MCPCB). The LED board is fully attached to the heat sink to ensure the heat dissipated by the LEDs can be spread out over a very large area. A thermal interface material (TIM) may be used to minimize thermal contact resistance at the interface.

The current implementation of the sepia mask doesn’t resemble any authentic nighttime scenario. Illumination should originate from actual point light sources—streetlights, vehicles, buildings—and the way their light falls on the ground or structures, not from a pale brown overlay that indiscriminately illuminates massive swathes of terrain.

They should at least give us some ground lights options. Such as a slider to change intensity from say 0 to 100% and the ability to change bloom intensity again from 0-100% and the ability to turn off bloom and glare and reflections from ground lights.

Unrealistic Night Sky, low resolution skybox: The Milky Way and stars are depicted with excessive brightness, size and intensity, making them appear unnatural. In reality, the Milky Way is not prominently visible from most airports, and stars are much dimmer. The current depiction in MSFS 2024 does not reflect this reality. The skybox is very low resolution and cannot be customized by the user. Give the community more options to mod and change the night lighting themselves! We could then make mods to improve the skybox.

An integrated LED luminaire uses LEDs in conjunction with thermal, electrical and optical components to enable high efficiency, long life system operation and effective delivery of light. A dedicated system allows to incorporate a full sized heat sink for effective transfer of the heat flux from the LED junction to the ambient air. An optical design that extracts and controls light directly from the source provides for highly efficient and precisely controlled optical distributions. Integrated design typically lends adequate spaces to accommodate driver and control circuitry which is significantly more complicated than that of traditional light sources.

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Screenshot 2024-11-21 2329281652×931 25.3 KB This is not going to work guys, entire ground lighting object stack needs to be pulled stat. Must be a high priority.

A track light fixture, commonly known as a track head, is detachably engaged to the track via an adapter which communicates electrical current and control signals to the track head. Track rack heads come in forms of lamp-based LED luminaires and integrated LED luminaires. Lamp-based LED luminaires are track light fixtures that use retrofit LED lamps to create the desired beam of light. The retrofit LED lamps are typically directional lamps that use internal reflectors to provide various light distribution patterns ranging from narrow-beam-angle spotlighting to wide-beam-angle floodlighting. Directional lamps include parabolic aluminized reflector (PAR) lamps, bulged reflector (BR) lamps, and multifaceted reflector (MR) lamps. Among these types, PAR and BR lamps are self-ballasted systems that run off a line power, MR LED lamps are low voltage systems and must be powered by transformers that reduce the line voltage to, typically, 12 volts. Lamp-based track heads are commonly gimbal ring fixtures which are the simplest and most cost-effective of all the designs.

Track lightingfor kitchen Ceiling

Incorrect runway/aproach/VGSI lighting: This has been an issue since 2020 and has still not been fixed, like many other things in this bug report. Procedurally generated lights often fail to align with pavement, appearing in the middle of taxiways, ramps, or holding areas, which breaks realism. In contrast, manually placed LIGHT ROW lights, when edited accurately using aerial photo references, align correctly but are significantly brighter than their procedural counterparts. For example, at Auburn Airport (KAUN), LIGHT ROW lights were initially the only ones visible, with procedural lights appearing later, possibly due to server-related loading issues. The brightness discrepancy between the two types of lights is stark—manually placed LIGHT ROW lights are much brighter.

The performance and reliability of the LED driver are system design considerations of critical importance. The amount of power delivered to the LED load must be tightly controlled to ensure consistent and predictable light quality. Since most track light fixtures installed in offices and hospitality spaces are intended to deliver task lighting, ripples in the output current provided to the LED load should be smoothed out to ensure flicker-free lighting. The LED load can be dimmed through phase control or constant current reduction (CCR). Selective control of LED luminaires mounted on a single circuit requires the track systems to be addressable.

Please don’t change the city lights! They are perfect now and look so much better than 2020! The issue is with airport lights only!

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Track rails are constructed of extruded aluminum. The live circuit and neutral conductors are made of heavy gauge copper and encased in extruded PVC insulators to prevent contact with aluminum extrusion. Tracks can be cut to custom length. They can also be joined together to form simple linear runs or complex configurations. Various connector options, including straight, “L”, “T”, “X” and adjustable push-in connectors, are available to mechanically and electrically join track sections together and provide design continuity throughout a space. A track system must be fully polarized and grounded throughout to ensure safe operation. Grounding is accomplished with a dedicated bus bar or through a grounding channel in the track. A current limiter is attached to a track system for limiting the amount of electrical load that can be placed on the circuit. Tracks can be surface mounted, recessed into the ceiling with special housing or clips, or pendant mounted from the ceiling using suspension stems.

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Track Lightingheads

In MSFS 2020, some users tried to address this issue by creating procedural “night-map” textures, similar to what FSX did, but generated using real-world data from OSM (OpenStreetMap) vectors combined with NASA Black Marble data. This approach allowed for selectively lighting roads and urban areas while leaving unpopulated regions dark, resulting in a more realistic and nuanced distribution of artificial light. Users like fclem33 developed custom algorithms and meshes to showcase how flawed the current Sepia Mask approach is, providing a proof of concept that more accurate and dynamic nighttime lighting solutions are possible within the simulator.

Commercial track lighting makes use of a track system created with one or more linear electrified tracks (rails) along which one or more light fixtures may be mounted. Most track systems are line voltage and capable of handling up to 2400 watts on single 20-amp, 120-volt circuit, allowing them to deliver long runs necessary for commercial and architectural applications. The tracks accommodate either one or multiple circuits and come in H-type (Halo compatible), L-type (Lightolier compatible), or J-type (Juno compatible) configurations. The most prevalent multiple-circuit tracks are 2-circuit rails which are designed for use when a higher load capacity is needed or two separately controlled circuits are required on one section of track. Multiple circuits sharing a neutral, however, can generate cross-circuit interferences and neutral harmonics. Some multiple-circuit tracks have independent neutrals, which eliminates harmonics and allows for flicker-free dimming. Tracks may include additional raceways that allow for one or more sets of data lines to run through.

Yeah this will need a hotfix because taxiing during night time is comically unrealistic with these huge lights and in flight you see all the airports everywhere from miles away with the blue and green lights.

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This is a carry over from MSFS 2020 requests… seems they did not spend the time to fix it the right way. “…Light is now the correct unit of measurement with accurate values from light sources (e.g. the sun, street lights)…” Blue taxiway lights brighter than the sun!!

Also, it would be nice if ground lights scaled with distance better. I know in some cases it is very hard or impossible to see distant low-med intensity lights in real life. You should struggle in all but the clearest weather to make out a single home or establishment on the horizon. As it is nighttime dead reckoning is a little too easy compared to real world.

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Screenshot 2024-11-21 0028141920×1059 160 KB I don’t know what’s going on with these airport lights but looks a bit ridiculous to me.

Screenshot (3)1920×1080 73.3 KB Screenshot (4)1920×1080 44.6 KB Yeah same problem for me. During day time it is mostly overly bright green taxi lights, the blue runway and taxiway edge lights are also to bright but not so extreme. In the night it is very bright in general. And one important things would be to keep the PAPI at the current brightness as that is an improvement to MSFS 2020, when comparing to real life as the should should be quite visible from a further distance

Missing Airport lights in general: In MSFS 2024, airport light fixtures like taxiway edge lights sometimes fail to load, causing lights to appear floating without their physical structures. This issue occurs inconsistently and seems linked to internet speed—slower connections increase the likelihood of missing fixtures—suggesting a dependency on streaming these assets. This problem wasn’t present in MSFS 2020, indicating a possible regression due to new streaming mechanisms. f049baf1747337947115fe8c6efa37395f8da67c_2_1035x8531035×853 343 KB 73f53787a653871b47f0329f4454ebd2c0d90454_2_1035x4321035×432 96.3 KB

LEDTrack lighting

Addressable track systems are typically accomplished by incorporating data lines. In this case, each track head should be capable of being controlled through a protocol such as 0-10V, DALI or DMX. Addressable lighting control can also be implemented through wireless networking. In this instance, the track luminaire incorporates a wireless communication module, which allows the luminaire to be controlled from a smartphone or handheld device through a wireless protocol such as ZigBee, Z-wave or Bluetooth.

General Lighting Issues: Users have noted that not just airport lights, but city and other environmental lighting also exhibit exaggerated bloom and oversized sprites, making the night-time experience feel visually overwhelming and unrealistic. Strobe and landing lights create an effect akin to flying through fog, even on clear nights. This indicates a misrepresentation of light scattering and atmospheric conditions. image1920×1061 26.2 KB

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The rate at which heat is removed from the LED module depends on the ability of the heat sink to absorb thermal energy and dissipate it into the surrounding ambient air. The heat sink must be designed with an adequate surface area to ensure the volume of heat flow outpaces the load rate.

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Aside from light distribution, glare control is an important consideration in designing track luminaires. Directional luminaires are typically constructed to intentionally regress the position of the LED array. Beam control accessories such as honeycomb louvers, snoots and barn doors may be provided to eliminate high angle glare or soften aperture brightness.

It feels like the lighting was ported from old-generation sims like FSX, and it breaks the immersion at night or when approaching airports, even when overflying them from above.

Today’s LEDs deliver an exceptionally high efficacy. But even with LEDs, the tradeoff between color and efficacy still come into play. If luminous efficacy is an emphasis, light sources with a color rendering index (CRI) in the low to mid 80s are very likely to be used. However, the high source efficacy of LEDs affords us an opportunity to enjoy high color rendering lighting in virtually all applications. Task and accent lighting typically demands the use of light sources with a minimum CRI of 90, which means the spectral power distribution (SPD) of the light sources is balanced in exact proportions.

Lights During Daytime: Airport lights remain on during the day, which is visually distracting and reduces immersion. This is a basic issue that undermines the realism of the simulator.

An integrated LED track head combines LEDs, optics, and thermal management system into a single housing. The LED driver is either co-located with other components or housed in a dedicated gear box. The luminaire comes with a die cast aluminum housing that serves double duty as the heat sink in some designs.

Track lightingmodern

An aerodrome beacon, airport beacon, rotating beacon or aeronautical beacon is a beacon installed at an airport or aerodrome to indicate its location to aircraft pilots at night. An aerodrome beacon is mounted on top of a towering structure, often a control tower, above other buildings of the airport. It produces flashes similar to that of a lighthouse. Airport and heliport beacons are designed in such a way to make them most effective from one to ten degrees above the horizon; however, they ca...

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This is what MSFS 2020 night lighting looked like in the early days, this is MUCH better than even MSFS 2024. Why can’t it look like this today? image1920×1080 43.9 KB

Jul 5, 2024 — We'll share key deets that you need to know when it comes to these two options and how-to videos for each technique.

This is terrible, like noone really checked this before release? Should be an easy fix, or give us a slider to control it.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged

Lamp-based LED luminaires, however, are not effective use of LED technology. The retrofit LED lamps incorporated in these fixtures must conform to the form factor and physical dimension of legacy light sources, which leads to compromise in thermal, electrical and optical design for LED systems. While lamp-based LED luminaires are still a common choice of design in entry-level track lighting systems, a solution that fulfils the requirement of high efficiency, high reliability, highly controllable, and high quality lighting calls for integrated design of LED lighting systems.