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In this example, two lights will be turned on and off again, one will be ramped and turn off again, and one closure will start moving. Because they're aligned, this effect only counts as two transitions - One at the beginning, and one at the end of the effect.
Within each of the following 3 categories, transitions that happen at the same timestamp will only contribute 1 command towards the overall limit. Therefore, within these categories, it is recommended to align transitions at the same timestamp as much as possible.
Place an 'On' Effect using the shortcut F. Lights can be set to a steady-state brightness setpoint between 0% and 100% intensity using the 'Brightness' slider in the 'Colors' window.
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All old .xsq and .fseq files are fully compatible with this light show update. You can edit older .xsq files instantly without converting them. Keep in mind that there is no backwards compatibility, once you save them, you won't be able to open them with the old project folder anymore.
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Left inner main beam, Turn on; 2000 ms, effect duration 1s: causes the light to ramp from 0% to 50% intensity over 1s, then instantly turn off (because of the empty timeline).
A custom show can be run on a supported vehicle by loading it via a USB flash drive. Create and share your shows with others! A single show can be shared and run on any supported vehicle; they are not model-specific. The sequence data is stored in a .fseq file and the music comes from your choice of .mp3 or .wav.
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This example will cause the Aux Park lights to flash on Model 3/Y (note the blank time between each box compared to the other example):
It's recommended to use xLights' integreated effects to program the light bar. Good ones for getting started are: Curtain, Marble, Morph and On. Most effects can be customized using the 'Effect Settings' Window. The visualization will display all effects accurately, but keep in mind that the lights are very diffused.
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Some lights on Cybertruck have full brightness control. Their brightness always corresponds to the value set in xLights.
In this example, each channel blinks 3x and ramps down after its last blink. Notice how an Turn Off, 500ms effect is added always on Channel 4, even when it's Channel 5 or Channel 6 that were turned on.
All old .fseq files are fully compatible with this light show update. You only need to convert old show files if you want to edit them with the refreshed XLights configuration.
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For more information on the workflow of creating xLights sequences, please use existing online resources. The rest of these instructions contain Tesla-specific information for show creators.
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The following tables and images help show which channels are controlled on each car. Some vehicles have lights that do not exist, or have multiple lights driven by the same control output - see notes in Light channel mapping details for this information.
Download and unzip the example light show: lightshow_example_1_elevator_music.zip or lightshow_example_2_Max_Carlisle_Auld_Lang_Syne_In_the_City.zip.
In the top left of the timeline, select "Group View" in the view selector. You can also choose "Old View" for the pre-update layout.
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The rear light bar is grouped into the same three segments. Center consists of the 52 LEDs on the bed door, while Left/Right are 4 LEDs each above the Turn Signals.
On cars without full brightness control, any brightness setting above 50% will set the light to ON and otherwise it will be OFF.
The front light bar is grouped intro three segments: Left, Center, Right. Left/Right are the outer angled portions of the front light bar. The segments can be accessed by double clicking on the light bar in the timeline.
Value Curves can also be used to create more advanced custom brightness effects. Keep in mind that the maximum brightness is 100.
Any transition of a light or closure contributes towards this command limit. Eg, turning a light on and off is 2 transitions.
In this example, Channel 4 & 6 ramp up and ramp down again. Notice how Channel 6 has the Turn On; Instantly effect while Channel 4 defines the effect to be Turn On; 1000ms for both channels.
You can use both the mp3 and wav format (.wav is recommended). Make sure the file is encoded with a sample rate of 44.1 kHz; less common 48 kHz files won't properly sync to the light show.
The minimum on-time for boolean light channels to produce light is 15ms, although human eyes will have a hard time seeing anything this short! Minimum on-time or off-time of 100ms generally makes the show more pleasing to look at.
If using the recommended "Group View", you can double click the light groups to reveal and hide individual left/right control. Placing light effects in the group object will activate both the left and right light
Some channels can have a slow ramp in the intensity during turn-on or turn-off, to create graceful visual effects. Some even allow for full brightness control:
Note that the previewed Tesla Model S combined with the Cybertruck include the superset of lights and closures that are needed for all supported vehicles, and should be used to generate shows for all vehicle types. See light channel locations for information about where the lights are on each vehicle.
To command a light to turn on or off and follow a ramp profile, place the effect with the corresponding keyboard shortcut:
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Note: any value between 15ms and 100ms is supported by the vehicle, but 20ms is recommended for nearly all use cases. The maximum show size limits do not depend on the frame interval.
Navigate to your chosen .wav or mp3 file, select it, then select Open. Note that .wav files may be hidden unless file type is set to xLights Audio Files.
Most lights available on the vehicle can only turn on or off instantly, which corresponds to 0% or 100% brightness of an 'Effect' in xLights.
The keyboard layout is designed to be easy to use. Note that the effect types are grouped into vertical keyboard rows and sorted by duration.
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A Python validator script is provided to help check if your custom light show sequence meets these limitations, without needing a Tesla vehicle.
Custom ramp durations can be achieved using 'Value Curves'. The menu is opened when clicking the green arrow next to the brightness slider. To create a basic ramp, select 'Ramp' from the drop-down list and set the start/end duration to 0%/100%. The light will reach 0%/100% brightness at the end of the 'On' effect.
Left inner main beam, Turn on; 2000 ms for 2.06s, Turn off; 2000 ms for 1.9s, Turn on; 2000 ms for 2.06s: causes light to ramp to 100% intensity, then down close to, but not reaching, 0% intensity, then back up to 100% intensity, then instantly turn off.
Bulb specification (not included) : G9 25W. The Array Single wall light is dimmable. A DALI version is available upon request.
An example sequence is provided that can be run on the vehicle and/or opened in xLights. These instructions cover how to open it in xLights.
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In "Map Channels" Window, select "Load Mapping" and choose "2022_mapping.xmap" located in the tesla_xlights_show_folder.
If the files on the USB flash drive meet the requirements, then the custom shows will be available to select from the drop-down menu.
For Idle, Open, Close, and Stop, there is no minimum xLights effect duration in order for the command to take effect. For example, the following sequence has a liftgate open command with duration of only 1s ahead of the dance that comes later, and this is sufficient to open the liftgate all the way:
Left inner main beam, Turn on; 2000 ms, effect duration 4s: causes the light to ramp from 0% to 100% intensity over 2s, then stay at 100% intensity for 2s, then instantly turn off after 4s.