Z Automotive Tazer Programmers Z_TZR - zauto tazer
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Some states put restrictions on stun gun devices. Always check your local laws before purchasing the stun batons for your protection. We also carry a great selection of quality self-defense weapons, all with lifetime warranties.
Can anyone point me on how to get the serial number of the VR Device i am using in blueprints or in C++ code. I tried using Get Device ID node in blueprints but, I only get an empty string and when I try to use Get Device Type I get ‘Rift’ or ‘Quest 2’ accordingly on witch device I use. I tried googling this and looked trough Meta documentation nothing pops up.
The high-powered stun gun is a powerful weapon with triple stun technology. The stun batons come with an ultra-bright LED flashlight that illuminates the entire area and may help distract an aggressor briefly before using the stun shock feature.
The mere look of this frightening baton is sometimes enough to intimidate an aggressor in many circumstances. The police force has long used self-defense tools like a taser baton and other stun guns to subdue criminals.
A self-defense stun baton is an ideal weapon designed to temporarily disable an attacker by delivering a nonlethal high-voltage electric shock.
I found partially a solution for this, it’s not what i was looking for but it will work for me i hope someone will find this helpfull.
The stun guns are designed with a wrist strap for easy carrying and giving a firm grip on the rubberized grip handle. The best stun baton offers the added features of a loud alarm and holster holder.
While researching the code in the AndroidPlatformMisc.CPP I found out there are some logic that is returning empty strings for example if you want to get the MAC address it returns an empty string and you will need to create your own custom function and modify the engine to get the information that you’re looking for.
The stun guns come with fully rechargeable batteries that can be easily connected through a wire to a standard wall outlet.
You’ll need to get the source from the engine(that was for me the only way to be able to import the functionality that i needed) and change the project to use the source engine. in the build.cs of the project add “Android Permissions” for the dependency ex:
to use included code for getting information about your device that uses android for for example for me Oculus Quest 2, but it will not get the ID of the Oculus Rift because i think it’s based for Windows and not Android. In your code use this call