Field of view

Please have a look the video before moving forward. It is basic glimpse about the FOV: Field of view (FOV) The Science Behind in AR & VR (youtube.com)

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fov是什么

As an AOSP/AAOS/XROS/RTOS Engineer, I specialize in creating robust framework and system applications that seamlessly integrate with embedded systems

field of view中文

Imagine yourself peering through a window. The wider the window, the more you can see of the world outside, right? Field of View (FoV) in Augmented Reality (AR) and Virtual Reality (VR) works similarly. It defines the extent of the visible world — real or virtual — that you can perceive at any given moment through the lens of your AR/VR headset. A wider FoV translates to a more encompassing view, and a narrower FoV restricts what you can see. But how does FoV differ between AR and VR, and how does it impact the way we experience these immersive technologies?

Imagine this line segment as your entire field of view. In the real world, the average human eye boasts a horizontal FoV of around 100–120 degrees. This means you can comfortably see about 100–120 degrees to either side of your direct gaze without needing to move your…

The VirtuaLine™ DOTS Projector is a patent pending LED light fixture that projects a line of DOTS pattern on the floor to provide a bright, visual warnings to indicate the position of a load on overhead cranes. Designed to be visible up to 100 feet (30m) indoor settings, this is the first projector of its kind. The line of DOTS provides a visual indication of the load. When the load moves, this zone moves with it providing a visual cue to pedestrians at the ground level where the crane is situated at any given time.